Research map / Detection and segmentation / Open-set and few-shot detection
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Pretrain with physically based indoor/outdoor-lit renders before NYUv2 finetuning | Normal estimation · NYUv2 | mean angular error (°): 23.38 -> 21.74 | Helped |
| Add indoor lighting to physically based rendering (ablation) | Normal estimation · NYUv2 | mean angular error (°): 49.33 -> 28.82 | Helped |
| Add synthetic-image selection (ablation) | Normal estimation with MLT-IL/OL pretraining · NYUv2 | mean angular error (°): 28.82 -> 27.90 | Helped |
| Use physically based indoor/outdoor-lit renders instead of OpenGL indoor-light renders (ablation) | Normal estimation without finetuning · NYUv2 | mean angular error (°): 33.06 -> 28.82 | Helped |
| Add real-scene context rather than training on isolated objects (ablation) | Normal estimation · NYUv2 | mean angular error (°): 48.78 -> 27.90 | Helped |
| Pretrain on physically based rendered RGB images | Semantic segmentation · NYUv2 | mean IoU: 31.7 -> 33.2 | Helped |
| Use physically based rendering instead of OpenGL rendering (ablation) | Semantic segmentation · NYUv2 | mean IoU: 32.8 -> 33.2 | Helped |
| Use color input instead of HHA depth input (ablation) | Semantic segmentation with synthetic pretraining · NYUv2 | mean IoU: 30.2 -> 33.2 | Helped |
| Pretrain on physically based renders before NYUv2 finetuning | Object boundary detection · NYUv2 | OSD: 0.713 -> 0.725 | Helped |
| Use physically based rendering instead of OpenGL indoor-light rendering (ablation) | Object boundary detection with NYUv2 finetuning · NYUv2 | OSD: 0.716 -> 0.725 | Helped |
| Finetune the synthetic-pretrained model on NYUv2 (ablation) | Object boundary detection with MLT-IL/OL pretraining · NYUv2 | OSD: 0.604 -> 0.725 | Helped |
Closest papers by meaning
- InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior (ICLR 2024 · similarity 0.86)
- DORSal: Diffusion for Object-centric Representations of Scenes $\textit{et al.}$ (ICLR 2024 · similarity 0.86)
- S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field (AAAI 2025 · similarity 0.86)
- SpatialLM: Training Large Language Models for Structured Indoor Modeling (NeurIPS 2025 · similarity 0.86)
- InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts (NeurIPS 2025 · similarity 0.86)
- Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation (CVPR 2024 · similarity 0.85)
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