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RSGNet: Relation based Skeleton Graph Network for Crowded Scenes Pose Estimation

AAAI 2021 · 3D vision › Human pose estimation · approach: Multi-person pose estimation · 15 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace HRNet-W32 with RSGNet at 384 × 288CrowdPose pose estimation · CrowdPose testAP: 73.5 -> 74.3 (+0.8)Helped
Replace HRNet-W32 with RSGNet at 256 × 192CrowdPose pose estimation · CrowdPose testAP: 71.7 -> 73.6 (+1.9)Helped
Replace HRNet-W48 with RSGNet at 384 × 288COCO pose estimation · COCO valAP: 76.3 -> 77.0 (+0.7)Helped
Replace HRNet-W48 with RSGNet at 384 × 288COCO pose estimation · COCO test-devAP: 75.5 -> 76.0 (+0.5)Helped
Add Target-aware Relation Parser (TRP) (ablation)HRNet-W32 · CrowdPose testAP: 71.7 -> 73.1Helped
Add Skeleton Graph Machine (SGM) to HRNet-W32 + TRP (ablation)CrowdPose test · CrowdPose testAP: 73.1 -> 73.6Helped
Add Target-aware Relation Parser (TRP) (ablation)HRNet-W32 · COCO minivalAP: 74.4 -> 74.9Helped
Add Skeleton Graph Machine (SGM) to HRNet-W32 + TRP (ablation)COCO minival · COCO minivalAP: 74.9 -> 75.7Helped

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