Research map / 3D vision / Depth and stereo
Temporally Coherent 4D Reconstruction of Complex Dynamic Scenes
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use temporally coherent reconstruction with geodesic star-convexity refinement | multi-view dynamic-scene segmentation · Magician | completeness: 88.7 ± 0.5 -> 91.2 ± 0.2 | Helped |
| Use temporally coherent reconstruction with geodesic star-convexity refinement | multi-view dynamic-scene segmentation · Juggler | completeness: 87.9 ± 0.6 -> 93.3 ± 0.2 | Helped |
| Use temporally coherent reconstruction with geodesic star-convexity refinement | multi-view dynamic-scene segmentation · Odzemok | completeness: 90.1 ± 0.3 -> 91.8 ± 0.2 | Helped |
| Use temporally coherent reconstruction with geodesic star-convexity refinement | multi-view dynamic-scene segmentation · Dance1 | completeness: 99.4 ± 0.2 -> 99.5 ± 0.2 | No clear effect |
| Use temporally coherent reconstruction with geodesic star-convexity refinement | multi-view dynamic-scene segmentation · Office | completeness: 99.3 ± 0.4 -> 99.4 ± 0.2 | No clear effect |
| Use temporally coherent reconstruction with geodesic star-convexity refinement | multi-view dynamic-scene segmentation · Dance2 | completeness: 99.0 ± 0.2 -> 99.0 ± 0.2 | No clear effect |
| Use the proposed segmentation method | static multi-view segmentation · Couch | completeness: 99.6 ± 0.1 -> 99.7 ± 0.3 | No clear effect |
| Use the proposed segmentation method | static multi-view segmentation · Chair | completeness: 99.2 ± 0.4 -> 99.1 ± 0.3 | No clear effect |
| Use the proposed segmentation method | static multi-view segmentation · Car | completeness: 98.0 ± 0.7 -> 98.6 ± 0.4 | No clear effect |
| Use the proposed reconstruction pipeline | dynamic-scene reconstruction · Dance1 | computation time: 295 s -> 254 s | Helped |
| Use the proposed reconstruction pipeline | dynamic-scene reconstruction · Magician | computation time: 311 s -> 325 s | Hurt |
| Use the proposed reconstruction pipeline | dynamic-scene reconstruction · Odzemok | computation time: 381 s -> 363 s | Helped |
Closest papers by meaning
- SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras (CVPR 2026 · similarity 0.88)
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · similarity 0.87)
- Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene Understanding (NeurIPS 2025 · similarity 0.86)
- Flux4D: Flow-based Unsupervised 4D Reconstruction (NeurIPS 2025 · similarity 0.86)
- 4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians (CVPR 2025 · similarity 0.85)
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos (NeurIPS 2025 · similarity 0.85)
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