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Revisiting Skeleton-Based Action Recognition
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Represent poses as 3D heatmap volumes and use a 3D-CNN instead of graph-coordinate processing | Skeleton-based action recognition · NTU60-XSub | Top-1 accuracy: 91.5 -> 93.7 | Helped |
| Add limb heatmaps and ensemble their predictions with joint heatmaps (ablation) | PoseConv3D · NTU60-XSub | Top-1 accuracy: 93.7 -> 94.1 | Helped |
| Add subjects-centered cropping (ablation) | PoseConv3D · FineGYM | Mean Top-1 accuracy: 91.7% to 92.7% | Helped |
| Sample frames uniformly across the full clip rather than at fixed temporal strides (ablation) | PoseConv3D · FineGYM and NTU-60 | Top-1 accuracy | Helped |
| Use bidirectional rather than unidirectional RGB-pose lateral connections (ablation) | RGBPose-Conv3D · FineGYM | Top-1 accuracy: 93.4 -> 93.6 (1-clip); 93.8 -> 94.1 (10-clip) | Helped |
| Add early RGB-pose fusion to late fusion (ablation) | RGBPose-Conv3D · FineGYM and NTU-60 | Top-1 accuracy: 92.6 / 93.4 -> 93.6 / 94.1; 95.5 / 96.0 -> 96.2 / 96.5 | Helped |
| Increase input resolution or double network width (ablation) | Pose-SlowOnly · NTU60-XSub | Top-1 accuracy: 93.7 -> 93.6 (HR); 93.7 -> 93.7 (wd) | No clear effect |
| Compress heatmaps into coordinate triplets and reconstruct pseudo heatmaps (ablation) | PoseConv3D with HRNet poses · FineGYM | Mean Top-1 accuracy: 93.6 -> 93.2 | Hurt |
| Use coordinate triplets rather than heatmap inputs (ablation) | PoseConv3D with MobileNet poses · FineGYM | Mean Top-1 accuracy: 92.7 -> 90.7 | Hurt |
| Use estimated 2D poses rather than estimated or sensor-collected 3D poses (ablation) | Skeleton action recognition · FineGYM | Mean Top-1 accuracy: 87.0 -> 92.0 (VIBE-3D to HRNet-2D) | Helped |
| Lift 2D poses into 3D before recognition (ablation) | Skeleton action recognition · FineGYM | Mean Top-1 accuracy: 92.0 -> 90.0 (FrameLift); 92.0 -> 90.2 (VideoLift) | Hurt |
| Use a single accumulated heatmap volume for all people rather than separate person representations (ablation) | PoseConv3D · Volleyball | Top-1 accuracy: 75.3%; 85.7%; 87.9% versus 91.3% | Helped |
Closest papers by meaning
- InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition (CVPR 2022 · similarity 0.89)
- Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition (CVPR 2025 · similarity 0.88)
- Heterogeneous Skeleton-Based Action Representation Learning (CVPR 2025 · similarity 0.88)
- Skeleton-based Action Recognition with Non-linear Dependency Modeling and Hilbert-Schmidt Independence Criterion (AAAI 2025 · similarity 0.87)
- Recovering Complete Actions for Cross-dataset Skeleton Action Recognition (NeurIPS 2024 · similarity 0.87)
- Dynamic Semantic-Based Spatial Graph Convolution Network for Skeleton-Based Human Action Recognition (AAAI 2024 · similarity 0.87)
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