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Word2Vec4Kids: Interactive Challenges to Introduce Middle School Students to Word Embeddings
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Presents Word2Vec4Kids, a native macOS interactive app teaching middle schoolers word embeddings via Word2Vec exploration games, and reports engagement and post-survey results from 38 students.
Problem
Middle school students lack accessible, engaging tools for learning AI/NLP representation concepts such as word embeddings, which matter for AI literacy.
Approach
A native macOS educational app built on a slimmed 200-dimensional Word2Vec vocabulary (70k words, offensive words removed), with a custom Swift nearest-neighbor engine validated against gensim, a PCA-based 2D visualization (including an emotion-biased projection), and game modes (Neighbor Navigator, Word Quest, Word Alchemy) for hands-on exploration.
Key results
- 44.5% of 38 middle school students achieved a perfect 4/4 score on the multiple-choice post-survey concept questions.
- 87% of students correctly placed 'cow' in the bottom-right quadrant of the emotion-biased PCA visualization.
- 75% of students attempted at least one Word Quest challenge, the most-played game mode.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Word2Vec4Kids as an interactive introduction to word embeddings | Middle school students · Post-survey concept questions | perfect score rate: 44.5% | Helped |
| Use Word2Vec4Kids to teach word-placement concepts | Middle school students · Post-survey word-placement question | accuracy: 87% | Helped |
| Use Word2Vec4Kids to teach benefits of vector embeddings | Middle school students · Post-survey vector-embedding benefits question | correct response rate: 42% | Mixed |
| Use the interactive Word Quest game mode | Middle school students · Word Quest | students attempting at least one challenge: 75% | Helped |
| Use Word2Vec4Kids across grade levels | Middle school students · Post-survey concept questions | score | No clear effect |
| Increase time spent using the application | Word2Vec4Kids · Post-survey concept questions | score correlation with application usage | No clear effect |
Surprising findings
- No significant difference in post-survey performance across grades 6-8, and no strong correlation between app usage and scores.
- Off-the-shelf Apple MLWordEmbedding gave questionable nearest neighbors, so the authors wrote a custom Swift package to match gensim output.
Limitations
- Small, self-selected sample of 38 students from one STEM-focused charter school, with a majority planning STEM majors.
- Limited session time (5-10 minutes) prevented full exploration; open-ended responses had high non-response rates (55%).
- Pre-survey did not include items directly tied to the app, so no pre/post learning gain was measured.
Experimental setup
Datasets: Word2Vec pretrained vectors (slimmed 70,000-word, 200-dim set) CMU offensive/profane word list
Metrics: post-survey multiple-choice score distribution challenge completion engagement observations
Baselines: gensim Bandyopadhyay et al. online word embedding demos
Builds on: Word2Vec gensim NLP4All
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