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Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game

AAAI 2024 · Large language models › AI and society · approach: Teacher needs and AI curricula · 15 citations (OpenAlex)

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Designs and pilots "Guess Whose Face," an unplugged board game teaching AI4K12 Representation and Reasoning through facial recognition, tested with four graduate students and ten rural middle schoolers.

Problem

K-12 educators need effective, age-appropriate, engaging instructional resources for teaching AI concepts, particularly Representation and Reasoning from the AI4K12 5 Big Ideas.

Approach

An unplugged board game in which one player traces facial features onto tracing paper and teammates guess the hidden celebrity or cartoon face, mapping feature extraction to Representation and database search to Reasoning, with noise injection to teach data robustness.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the Guess Whose Face board game activityrural middle school students · Summer campenjoyment rating: 4.625Helped
Use the Guess Whose Face board game activityrural middle school students · Summer campperceived learning rating: 4.375Helped

Surprising findings

Limitations

Experimental setup

Metrics: exit ticket enjoyment rating (1-5) exit ticket learning rating (1-5) student explanations of facial recognition

Builds on: CS Unplugged Guess Who? AI4K12 5 Big Ideas

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