atlas

Research map / Multi-agent systems and games / LLM agents

Among Us: A Sandbox for Measuring and Detecting Agentic Deception

NeurIPS 2025 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 3 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Introduces the Among Us social deduction game as a sandbox for eliciting open-ended LLM-agent deception, ranks 18 LLMs by Deception and Detection Elo, and tests logistic-regression probes and SAE features for out-of-distribution deception detection.

Problem

Existing deception evaluations for LLM agents test single false statements or binary goal-prompted choices, not open-ended deception that emerges in pursuit of a long-term goal, and lack sandboxes for studying it.

Approach

Use a multi-player Among Us game with only game rules (no examples or personalities) so deception emerges naturally from impostor objectives; measure deception and detection with unbounded Elo ratings; and test linear probes and SAE features on activations for OOD deception detection.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train logistic regression probes on RepEng activationsPhi-4 linear probes · Among Us OOD deception detectionAUROC: 0.94 for lying; 0.99 for deceptionHelped
Use the SAE feature associated with promoting honesty for detectionPhi-4 SAE feature · Among Us OOD impostor vs. crewmateAUROC: 0.967Helped
Use an SAE feature capturing acts of deception and dishonestyPhi-4 SAE feature · Among Us OOD impostor vs. crewmateAUROC: 0.851Helped
Use SAE features related to discussions of manipulationPhi-4 SAE features · Among Us OOD impostor vs. crewmateAUROC: 0.675, 0.638Mixed
Use honesty-related SAE features for detectionPhi-4 SAE features · Among Us OOD impostor vs. crewmateAUROC: AUROC = 0.5No clear effect
Use an SAE feature for contexts involving deceptionPhi-4 SAE feature · Among Us OOD impostor vs. crewmateAUROC: 0.182Hurt
Steer impostors with SAE features toward honestyLlama-3.3-70B-Instruct · Among Usdeceptive behavior reductionNo clear effect
Train RL-based reasoning models rather than models without task RLLLM agents · Among UsDeception EloHelped
Train models with RL for tasksLLM agents · Among UsDetection EloNo clear effect
Use newer modelsLLM agents · Among UsDeception EloHelped

Surprising findings

Limitations

Experimental setup

Datasets: TruthfulQA DishonestQA RepEng Among Us gameplay logs

Benchmarks: Among Us sandbox (Deception Elo, Detection Elo, win rates) TruthfulQA-based probe transfer RepEng probe transfer

Metrics: Elo rating win rate AUROC ROC curves cosine similarity

Baselines: AmongAgents GPT-4o-mini judge scoring

Builds on: AmongAgents Elo rating system Representation Engineering TruthfulQA

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy