Research map / Learning theory and algorithms / Combinatorial and search optimization
Solving Multiagent Path Finding on Highly Centralized Networks
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Theoretical paper showing MAPF is NP-hard on trees with bounded vertex cover (or 11 leaves) and gives an FPT algorithm parameterized by distance to clique.
Problem
Multiagent Path Finding (MAPF) asks for collision-free, makespan-optimal agent trajectories on a graph; the paper studies its parameterized complexity with respect to structural parameters (vertex cover, max leaf number, distance to clique).
Approach
Proves NP-hardness for trees with bounded vertex cover number and for trees with 11 leaves via reductions from 3-Partition and Pancake Flipping, and gives an FPT algorithm for graphs with bounded distance to clique, the first positive result not parameterized by number of agents or makespan.
Key results
- MAPF is NP-hard on trees with nine internal vertices and vertex cover number 7.
- MAPF is NP-hard on trees with 11 leaves, and Colored MAPF is NP-hard with 6 agent groups on trees with 11 leaves.
- MAPF is FPT parameterized by distance to clique, the main algorithmic contribution.
Surprising findings
- Bounded vertex cover does not give tractability for MAPF; NP-hard even on trees with vertex cover number 7.
Limitations
- No experimental evaluation of the FPT algorithm.
- Results restricted to the restrictive version disallowing edge swaps.
Experimental setup
Builds on: Fioravantes et al. AAAI'24 MAPF treelike topology results 3-Partition Pancake Flipping
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