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Diversified Dynamical Gaussian Process Latent Variable Model for Video Repair
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add diversity-encouraging prior over inducing points to DGPLVM (D2GPLVM) (ablation) | DGPLVM · Hollywood2 block damage | MAE: 9.53 -> 7.33 | Helped |
| Add diversity-encouraging prior over inducing points to DGPLVM (D2GPLVM) (ablation) | DGPLVM · Hollywood2 scattered damage | MAE: 10.73 -> 7.91 | Helped |
| Add diversity-encouraging prior to DGPLVM (ablation) | DGPLVM · Hollywood2 block damage | SSIM: 0.84 -> 0.88 | Helped |
| Add diversity-encouraging prior to DGPLVM (ablation) | DGPLVM · Hollywood2 scattered damage | SSIM: 0.90 -> 0.95 | Helped |
| Add dynamical sequential prior to BGPLVM (DGPLVM) (ablation) | BGPLVM · Hollywood2 block damage | MAE: 10.68 -> 9.53 | Helped |
| Add dynamical sequential prior to BGPLVM (DGPLVM) (ablation) | BGPLVM · Hollywood2 scattered damage | MAE: 11.84 -> 10.73 | Helped |
| Add dynamical sequential prior to BGPLVM (DGPLVM) (ablation) | BGPLVM · Hollywood2 block damage | SSIM: 0.83 -> 0.84 | Helped |
| Replace exemplar-based inpainting with probabilistic global temporal model D2GPLVM | EB · Hollywood2 scattered damage | SSIM: 0.37 -> 0.95 | Helped |
| Use D2GPLVM instead of exemplar-based inpainting for repair time | D2GPLVM · Hollywood2 clips | repair time: over 15 minutes -> around two seconds | Helped |
| Use D2GPLVM instead of DGPLVM/BGPLVM for repair time | D2GPLVM · Hollywood2 clips | repair time | No clear effect |
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