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Personalized Alert Agent for Optimal User Performance

AAAI 2016 · Multi-agent systems and games › Games and equilibria · approach: Strategic classification · 7 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use fully personalized alerts instead of non-personalized alertsmaintenance alert agent · Spaceship game, 36 retained MTurk subjectsaverage user score: 5637 vs. 4756Helped
use fully personalized alerts instead of no alertsmaintenance alert agent · Spaceship game, 36 retained MTurk subjectsaverage user score: 5637 vs. 4833Helped
use non-personalized alerts instead of no alertsmaintenance alert agent · Spaceship game, 36 retained MTurk subjectsaverage user score: 4756 vs. 4833No clear effect
personalized alerts vs others including all subjects without exclusionmaintenance alert agent · Spaceship game, all subjects (no exclusion)average user score: 3770 vs 3613 (NPA) and 2950 (no alert)Helped
predict performance by exponential smoothing instead of previous second (ablation)FPA performance predictor · Performance prediction, training data (20 subjects, 10-fold CV)mean squared error: 1393 -> 649.5Helped
predict performance by exponential smoothing instead of full average (ablation)FPA performance predictor · Performance prediction, training data (20 subjects, 10-fold CV)mean squared error: 766.5 -> 649.5Helped
predict performance by exponential smoothing instead of moving window (ablation)FPA performance predictor · Performance prediction, training data (20 subjects, 10-fold CV)mean squared error: 767.1 -> 649.5Helped
non-personalized alerts increase maintenance actions relative to personalized alertsNPA · Spaceship game, 36 retained MTurk subjectsmaintenance actions per game: 7.8 vs 6.2Mixed
alerts from FPA vs no alerts on number of maintenance actionsFPA · Spaceship game, 36 retained MTurk subjectsmaintenance actions per game: 6.2 vs 6.2No clear effect

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