Research map / Multi-agent systems and games / Games and equilibria
Personalized Alert Agent for Optimal User Performance
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use fully personalized alerts instead of non-personalized alerts | maintenance alert agent · Spaceship game, 36 retained MTurk subjects | average user score: 5637 vs. 4756 | Helped |
| use fully personalized alerts instead of no alerts | maintenance alert agent · Spaceship game, 36 retained MTurk subjects | average user score: 5637 vs. 4833 | Helped |
| use non-personalized alerts instead of no alerts | maintenance alert agent · Spaceship game, 36 retained MTurk subjects | average user score: 4756 vs. 4833 | No clear effect |
| personalized alerts vs others including all subjects without exclusion | maintenance alert agent · Spaceship game, all subjects (no exclusion) | average user score: 3770 vs 3613 (NPA) and 2950 (no alert) | Helped |
| predict performance by exponential smoothing instead of previous second (ablation) | FPA performance predictor · Performance prediction, training data (20 subjects, 10-fold CV) | mean squared error: 1393 -> 649.5 | Helped |
| predict performance by exponential smoothing instead of full average (ablation) | FPA performance predictor · Performance prediction, training data (20 subjects, 10-fold CV) | mean squared error: 766.5 -> 649.5 | Helped |
| predict performance by exponential smoothing instead of moving window (ablation) | FPA performance predictor · Performance prediction, training data (20 subjects, 10-fold CV) | mean squared error: 767.1 -> 649.5 | Helped |
| non-personalized alerts increase maintenance actions relative to personalized alerts | NPA · Spaceship game, 36 retained MTurk subjects | maintenance actions per game: 7.8 vs 6.2 | Mixed |
| alerts from FPA vs no alerts on number of maintenance actions | FPA · Spaceship game, 36 retained MTurk subjects | maintenance actions per game: 6.2 vs 6.2 | No clear effect |
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