Research map / Learning theory and algorithms / Submodular and game algorithms
Poker-CNN: A Pattern Learning Strategy for Making Draws and Bets in Poker Games Using Convolutional Networks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use CNN with 3x3 filters instead of 5x5 (ablation) | Poker-CNN · Video poker | average return: $0.967 -> $0.977 | Helped |
| use CNN instead of fully connected network (ablation) | Poker-CNN · Video poker | average return: $0.960 -> $0.967 | Helped |
| use CNN instead of fully connected network (ablation) | Poker-CNN · Video poker big errors | count of errors < $1.0: 83 -> 49 | Helped |
| use CNN instead of fully connected network (ablation) | Poker-CNN · 2-7 triple draw | earnings per hand: +$66.2 | Helped |
| add iterative self-play refinement (20 epochs) to initial heuristic-trained model (ablation) | Poker-CNN · 2-7 triple draw vs CNN-1 | earnings per hand: +$73.3 | Helped |
| train from heuristic-player data then self-play (ablation) | Poker-CNN · Texas Hold'em vs heuristic player | earnings per hand: -$29.3 (heuristic loses) | Helped |
| play against previous three model versions in self-play (ablation) | Poker-CNN · Texas Hold'em / triple draw | training stability | Helped |
Closest papers by meaning
- PokerBench: Training Large Language Models to Become Professional Poker Players (AAAI 2025 · similarity 0.88)
- AlphaHoldem: High-Performance Artificial Intelligence for Heads-Up No-Limit Poker via End-to-End Reinforcement Learning (AAAI 2022 · similarity 0.87)
- Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract) (AAAI 2024 · similarity 0.87)
- Learning Not to Regret (AAAI 2024 · similarity 0.87)
- Enhancing Chess Reinforcement Learning with Graph Representation (NeurIPS 2024 · similarity 0.86)
- Outbidding and Outbluffing Elite Humans: Mastering Liar’s Poker via Self-Play and Reinforcement Learning (NeurIPS 2026 · similarity 0.86)
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