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Quickest Detection of Adversarial Attacks Against Correlated Equilibria
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Models adversarial manipulation of a mediator's public signal in correlated equilibria as a zero-sum quickest change detection game and derives a generalized CUSUM detector that is asymptotically maxmin optimal.
Problem
Detecting an adversary who compromises the mediator's public recommendation signal in a repeated correlated equilibrium, as quickly as possible while limiting false alarms and utility loss to the victim player.
Approach
Formulates the attacker-defender interaction as a two-person zero-sum game over stopping rules and manipulation distributions; the optimal attack is an exponential tilting family of the CE distribution (tau_theta), and the defender's best response is a generalized CUSUM/SPRT-based stopping rule against this family.
Key results
- In the Extended Game of Chicken, at MTBFA of 5x10^4 the attack impact under the minmax attack is less than 250, versus a no-limit total utility of around 3x10^5.
- Detection delay grows logarithmically with MTBFA, and the tau_theta_min attack is the most effective attack in the toy game.
- On the Sioux-Falls routing game with 528 players and an approximate CCE from GP-MW, the proposed attacks and detector remain effective.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the generalized CUSUM detection scheme against the maxmin attack | Extended Game of Chicken · Extended Game of Chicken | attack impact: less than 250; around 3×10^5 without a limit on the number of time steps | Helped |
| Increase the attack parameter θ above θ_min | Generalized CUSUM detector · Extended Game of Chicken | mean detection delay | Helped |
| Use the proposed detection scheme against attacks, including random attacks outside F_Θ | Generalized CUSUM detector · Sioux Falls routing game | attack impact | Helped |
Surprising findings
- A random attack distribution outside the optimal family F_Theta is still detected effectively.
Limitations
- Assumes the victim knows the CE distribution and that utilities of distinct action profiles are distinct (quantization used in routing game).
- Results are asymptotic as false-alarm cost C goes to infinity; the routing game uses an approximate CCE rather than a CE.
- Only one victim player's utility is observed; attacks are restricted to stationary manipulation distributions.
Experimental setup
Datasets: Sioux-Falls traffic network
Benchmarks: Extended Game of Chicken Sioux-Falls routing game
Metrics: MTBFA mean detection delay attack impact
Baselines: random attack distribution in D_epsilon tau_theta1 and tau_theta2 attacks
Builds on: Lorden's asymptotic optimality of CUSUM generalized SPRT GP-MW no-regret learning
Closest papers by meaning
- A Game Theoretic Analysis of Additive Adversarial Attacks and Defenses (NeurIPS 2020 · similarity 0.86)
- Nonzero-sum Adversarial Hypothesis Testing Games (NeurIPS 2019 · similarity 0.85)
- Mixed Nash Equilibria in the Adversarial Examples Game (ICML 2021 · similarity 0.85)
- Regret Minimization in Stackelberg Games with Side Information (NeurIPS 2024 · similarity 0.83)
- No Free Lunch Theorem and Black-Box Complexity Analysis for Adversarial Optimisation (NeurIPS 2024 · similarity 0.83)
- Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL (ICLR 2024 · similarity 0.82)
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