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Multiagent Decision Making For Maritime Traffic Management

AAAI 2019 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 15 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use vessel-based value function (Vessel-PG) instead of REINFORCE-style PG with total returns (ablation)traffic control policy · synthetic maritime instancesobjective costHelped
Vessel-PG instead of DDPGtraffic control policy · synthetic, varying resource penalty w_rresource violationsHelped
Vessel-PG instead of DDPG when w_r = 0 (no violation penalty)traffic control policy · syntheticaverage delayNo clear effect
increase resource capacity percentageall methods · synthetic, 100 vesselsquality gap between methodsMixed
policy input restricted to total counts in zones z and z' instead of full count tables (ablation)Vessel-PG · synthetic and realsolution qualityHelped
apply Vessel-PG speed guidance during hours 4-6 at 60% capacity vs observed trafficreal traffic · AIS data, 10 busiest daysmax resource violationHelped
apply Vessel-PG speed guidance vs observed trafficreal traffic · AIS data, 8th hourmax resource violationHurt
apply Vessel-PG speed guidance vs observed trafficreal traffic · AIS data, longest west-east routeaverage travel timeHelped

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