Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Multiagent Decision Making For Maritime Traffic Management
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use vessel-based value function (Vessel-PG) instead of REINFORCE-style PG with total returns (ablation) | traffic control policy · synthetic maritime instances | objective cost | Helped |
| Vessel-PG instead of DDPG | traffic control policy · synthetic, varying resource penalty w_r | resource violations | Helped |
| Vessel-PG instead of DDPG when w_r = 0 (no violation penalty) | traffic control policy · synthetic | average delay | No clear effect |
| increase resource capacity percentage | all methods · synthetic, 100 vessels | quality gap between methods | Mixed |
| policy input restricted to total counts in zones z and z' instead of full count tables (ablation) | Vessel-PG · synthetic and real | solution quality | Helped |
| apply Vessel-PG speed guidance during hours 4-6 at 60% capacity vs observed traffic | real traffic · AIS data, 10 busiest days | max resource violation | Helped |
| apply Vessel-PG speed guidance vs observed traffic | real traffic · AIS data, 8th hour | max resource violation | Hurt |
| apply Vessel-PG speed guidance vs observed traffic | real traffic · AIS data, longest west-east route | average travel time | Helped |
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