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Research map / Reinforcement learning / Visual and representation RL

Rainbow: Combining Improvements in Deep Reinforcement Learning

AAAI 2018 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 1,797 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine six DQN extensions in RainbowDQN · Atari 2600 (57 games), no-ops startsmedian human-normalized score: 223% vs 164%Helped
Combine six DQN extensions in RainbowDQN · Atari 2600 (57 games), human startsmedian human-normalized score: 153% vs 128%Helped
Add prioritized replay (ablation)Rainbow · Atari 2600 (57 games)median performanceHelped
Add multi-step learning (ablation)Rainbow · Atari 2600 (57 games)median performanceHelped
Add distributional Q-learning (ablation)Rainbow · Atari 2600 (57 games), after the first 40 million framesmedian performanceHelped
Add Noisy Nets instead of epsilon-greedy exploration (ablation)Rainbow · Atari 2600 (57 games)median performanceHelped
Add the dueling network (ablation)Rainbow · Atari 2600 (57 games)median performanceNo clear effect
Add double Q-learning (ablation)Rainbow · Atari 2600 (57 games)median performanceNo clear effect

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