Research map / Reinforcement learning / RL from feedback
Mega-Reward: Achieving Human-Level Play without Extrinsic Rewards
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use mega-reward instead of the strongest listed intrinsic-reward baseline | PPO · Atari intrinsically-motivated play (18 games) | score | Mixed |
| add latent control to direct-control reward (ablation) | Mega-reward · Atari games (overall) | relative ablation score: 34.82% overall drop without latent control | Helped |
| use the proposed mega-reward computation instead of count-based novelty on the control map (ablation) | Mega-reward · Atari games (overall) | relative ablation score: 55.48% overall drop with count-based novelty | Helped |
| use a 4 × 4 grid (ablation) | Mega-reward · Breakout | efficiency | Helped |
| mask RND observations with the accumulated latent-control map | RND · 6 hard-exploration Atari games, STD 0.3 | score | Mixed |
| pretrain with mega-reward rather than world-model, MOREL, or OOMDP pretraining | PPO · Atari games (18 games) | relative improvement: 14, 15, and 17 out of 18 games | Helped |
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