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Mega-Reward: Achieving Human-Level Play without Extrinsic Rewards

AAAI 2020 · Reinforcement learning › RL from feedback · approach: Theory of RLHF · 15 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use mega-reward instead of the strongest listed intrinsic-reward baselinePPO · Atari intrinsically-motivated play (18 games)scoreMixed
add latent control to direct-control reward (ablation)Mega-reward · Atari games (overall)relative ablation score: 34.82% overall drop without latent controlHelped
use the proposed mega-reward computation instead of count-based novelty on the control map (ablation)Mega-reward · Atari games (overall)relative ablation score: 55.48% overall drop with count-based noveltyHelped
use a 4 × 4 grid (ablation)Mega-reward · BreakoutefficiencyHelped
mask RND observations with the accumulated latent-control mapRND · 6 hard-exploration Atari games, STD 0.3scoreMixed
pretrain with mega-reward rather than world-model, MOREL, or OOMDP pretrainingPPO · Atari games (18 games)relative improvement: 14, 15, and 17 out of 18 gamesHelped

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