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Human-Aligned Chess With a Bit of Search

ICLR 2025 · Large language models › AI and society · approach: Social-science view of AI evaluation · 1 citations (OpenAlex)

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Trains a GPT-2-initialized Transformer on Lichess blitz game sequences to predict human moves, pondering time, and outcomes, then uses time-adaptive MCTS for skill-calibrated, human-aligned chess play.

Problem

Chess AI engines are strong but not human-aligned: they cannot match the skill levels of human partners or model human behaviors such as move choice, pondering time, and resignation.

Approach

Model chess as a language over UCI move tokens with soft Elo control tokens, with heads for next-move policy, human pondering time, and game-outcome value; then run MCTS with a number of rollouts proportional to predicted human pondering time.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add time-adaptive MCTS to Allie-PolicyAllie · Online games against humans across skill levelsmean skill calibration error (Elo): 127 -> 49Helped
Use time-adaptive rather than fixed-budget MCTSAllie-Search · Online performance vs. 2500-rated humansperformance Elo: 2318 -> 2528Helped
Add time-adaptive MCTS to the move-prediction policyAllie-Policy · Lichess move prediction, all movesmove-matching accuracy: 55.7 -> 55.9Helped
Train on 50% of the dataset (ablation)Allie · Move-matching accuracy across skill levelsmove-matching accuracy: -1.0%Hurt
Train on the full dataset for 50% of the steps (ablation)Allie · Move-matching accuracy across skill levelsmove-matching accuracyNo clear effect
Reduce model size to 124M parameters (ablation)Allie · Move-matching accuracy across skill levelsmove-matching accuracy: -1.2%Hurt
Increase model size to 774M parameters (ablation)Allie · Move-matching accuracy across skill levelsmove-matching accuracy: +0.3%No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Lichess blitz games 2022 randomly generated chess games

Benchmarks: Lichess blitz move-matching evaluation set random-game legal move test large-scale online games vs. humans (7,483 games, 2,412 players)

Metrics: top-1 move-matching accuracy top move validity pondering time Pearson correlation resignation TPR/FPR skill calibration error (Elo) performance Elo

Baselines: Maia GPT-3.5-turbo-instruct Allie-Search (non-adaptive MCTS) Allie-Greedy Allie-Policy

Builds on: AlphaZero GPT-2 Maia

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