Research map / Learning theory and algorithms / Prediction and decision losses
Interpretable Preference Learning: A Game Theoretic Framework for Large Margin On-Line Feature and Rule Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Level 2 aggregated suit and rank features to Level 1 (ablation) | PRL · poker TOK vs rest | BACC (%): 48.08 -> 100.00 | Helped |
| Add Level 2 aggregated suit and rank features to Level 1 (ablation) | PRL · poker Flush vs rest | BACC (%): 59.03 -> 77.75 | Helped |
| Add Level 2 aggregated suit and rank features to Level 1 (ablation) | PRL · poker Straight vs rest | BACC (%): 49.97 -> 51.29 | No clear effect |
| Add Level 3 aggregate features to Level 2 (ablation) | PRL · poker TOK vs rest | BACC (%): 100.00 -> 100.00 | No clear effect |
| Add Level 3 aggregate features to Level 2 (ablation) | PRL · poker Flush vs rest | BACC (%): 77.75 -> 100.00 | Helped |
| Add Level 3 aggregate features to Level 2 (ablation) | PRL · poker Straight vs rest | BACC (%): 51.29 -> 100.00 | Helped |
| Use 10 most relevant rules rather than only the 4th-ranked rule (ablation) | PRL · breast-cancer | Accuracy (%): 92.67 -> 97.95 | Helped |
| Use 10 most relevant rules rather than 5 rules (ablation) | PRL · breast-cancer | Accuracy (%): 96.12 -> 97.95 | Helped |
| Use PRL instead of SVM | poker TOK vs rest, Level 3 · poker TOK vs rest, Level 3 | BACC (%): 99.99 -> 100.00 | No clear effect |
| Use PRL instead of SVM | poker Flush vs rest, Level 3 · poker Flush vs rest, Level 3 | BACC (%): 96.43 -> 100.00 | Helped |
| Use PRL instead of SVM | poker Straight vs rest, Level 3 · poker Straight vs rest, Level 3 | BACC (%): 50.00 -> 100.00 | Helped |
| Use PRL instead of SVM | dorothea · dorothea | Accuracy (%): 91.88 -> 92.69 | Helped |
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- Bandits with Preference Feedback: A Stackelberg Game Perspective (NeurIPS 2024 · similarity 0.83)
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