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Research map / Reinforcement learning / Policy gradient and actor-critic

Policy Learning for Continuous Space Security Games Using Neural Networks

AAAI 2018 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 32 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add fictitious play (replay memory) to policy gradient (ablation)OptGradFP · Forest game single stateopponent best response utility: 481.14 -> 398.2Helped
replace best-response opponent updates (StackGrad) with soft policy gradient plus fictitious playdefender policy learning · Forest game single stateopponent best response utility: 596.0 -> 398.2Helped
OptGradFP vs StackGradFP (policy-gradient opponent vs best-response opponent, both with FP)defender policy learning · Forest game single stateopponent best response utility: 399.4 -> 398.2No clear effect
replace opponent best response computation with policy gradient stepStackGradFP · Forest game single statecomputation time (s): 18426.5 -> 12257.6Helped
add fictitious play replay memory (ablation)OptGrad · Forest game single statecomputation time (s): 3522.9 -> 12257.6Hurt
use CNN-predicted strategy on unseen states instead of per-state computed strategyOptGradFP-NN · Forest game 10 unseen test statesopponent best response utility: 414.4 -> 375.6 (state 0); 400.0 -> 297.5 (state 5)Hurt

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