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Mechanism Design with Predicted Task Revenue for Bike Sharing Systems

AAAI 2020 · Learning theory and algorithms › Submodular and game algorithms · approach: Learned auction design · 8 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use TruPreTar instead of Surge and Greedy under tight budgetTruPreTar · Mobike simulation, B=50, h=300mrevenue and profitHelped
increase number of parking locations mall mechanisms · Mobike simulationrevenue and profitHelped
m below 30 with B=50: TruPreTar versus APP-OPTTruPreTar · Mobike simulation, B=50revenueNo clear effect
sufficient budget B=500: TruPreTar versus APP-OPTTruPreTar · Mobike simulation, B=500revenueHurt
m above 30 with B=50: Surge revenueSurge · Mobike simulation, B=50revenueNo clear effect
increase acceptable distance h from 300m to 600m for GreedyGreedy · Mobike simulationrevenue and profitHelped
use TruPreTar instead of Greedy at h=600m, m=60TruPreTar · 100 rounds, m=60revenue variance: 648.1 -> 32.2Helped
use TruPreTar instead of Greedy at h=600m, m=60TruPreTar · 100 rounds, m=60maximum revenue: 161.3 -> 127.2Hurt
use TruPreTar instead of Greedy at h=600m, m=60TruPreTar · 100 rounds, m=60minimum revenue: 19.7 -> 98.8Helped

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