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Optimal Mechanism in a Dynamic Stochastic Knapsack Environment

AAAI 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Tree search and policy optimization · 2 citations (OpenAlex)

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Derives a revenue-maximizing dynamic mechanism for a stochastic knapsack with impatient buyers reporting value and quantity, with a quantity-overbidding penalty, and approximates the optimal policy via MC regression and DDPG.

Problem

Designing a revenue-maximizing, incentive-compatible dynamic mechanism for selling a divisible item to impatient buyers who privately report two-dimensional types (marginal value and demanded quantity) under random arrivals and a finite horizon.

Approach

Extends Myerson-style characterization to two-dimensional types with piecewise linear utility and a finite-horizon Bellman equation; adds a penalty for quantity overbidding to ensure incentive compatibility, and approximates the state value function via Chebyshev regression (Monte Carlo) or learns allocation with DDPG.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use MC regression instead of DDPGapproximation of the optimal policy · (T, Q̄) = (10, 10), (30, 30), and (100, 100)average test rewards: 13.40 vs 21.77; 32.16 vs 56.71; 91.24 vs 115.88Helped
Increase MC node count from m=5 to m=10 (ablation)MC regression · (T, Q̄) = (10, 10), (30, 30), and (100, 100)average test rewards: 21.77 -> 21.80; 56.71 -> 62.84; 115.88 -> 132.62Helped
Increase MC node count from m=5 to m=20 (ablation)MC regression · (T, Q̄) = (10, 10), (30, 30), and (100, 100)average test rewards: 21.77 -> 21.88; 56.71 -> 63.48; 115.88 -> 146.75Helped
Increase MC node count from m=5 to m=50 (ablation)MC regression · (T, Q̄) = (10, 10), (30, 30), and (100, 100)average test rewards: 21.77 -> 21.88; 56.71 -> 63.74; 115.88 -> 163.40Helped
Increase MC node count from m=5 to m=50 (ablation)MC regression · (T, Q̄) = (10, 10), (30, 30), and (100, 100)training time (min): 0.9 -> 65.4; 2.7 -> 208.9; 9.1 -> 714.4Hurt
Use DDPG instead of MC regressionapproximation of the optimal policy · (T, Q̄) = (10, 10), (30, 30), and (100, 100)training time (min): 1.0 vs 0.9; 1.9 vs 2.7; 5.1 vs 9.1Helped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic buyer distributions: Poisson(10) arrivals, uniform(0,2) quantities, exponential values conditional on quantity

Benchmarks: simulated dynamic knapsack environments with (T, Q) = (10,10), (30,30), (100,100)

Metrics: average discounted test reward training time

Baselines: MC regression with varying nodes m DDPG full information virtual value maximization

Builds on: Myerson optimal auction dynamic stochastic knapsack problem DDPG

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