Research map / Learning theory and algorithms / Submodular and game algorithms
Double-Oracle Sampling Method for Stackelberg Equilibrium Approximation in General-Sum Extensive-Form Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use O2UCT instead of MILP-based methods on larger WHG and WNZ instances | Stackelberg equilibrium approximation · WHG and WNZ, 10^7-node bucket | game instances solved within 200h: O2UCT solved all game instances; CBK2018(a) solved 23 WHG and 13 WNZ games | Helped |
| Use O2UCT instead of solver-based methods | Stackelberg equilibrium approximation · General game instances | maximum game nodes computed: 10^9 game nodes using 8GB; solver based methods started running out of 256GB for games with 10^7 nodes | Helped |
| Use O2UCT instead of MILP-based methods on small games | Stackelberg equilibrium approximation · WHG, WNZ, and SEG small instances | computation time | Hurt |
| Use O2UCT instead of MILP-based methods on larger games | Stackelberg equilibrium approximation · WHG, WNZ, and SEG large instances | computation time | Helped |
| Use O2UCT instead of CBK2018 variants | Stackelberg equilibrium approximation · WHG, WNZ, and SEG | Leader's payoff | Helped |
Closest papers by meaning
- Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games (AAAI 2016 · similarity 0.91)
- Safe Search for Stackelberg Equilibria in Extensive-Form Games (AAAI 2021 · similarity 0.90)
- Function Approximation for Solving Stackelberg Equilibrium in Large Perfect Information Games (AAAI 2023 · similarity 0.89)
- Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games (NeurIPS 2021 · similarity 0.88)
- Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysis (NeurIPS 2025 · similarity 0.87)
- Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games (ICML 2024 · similarity 0.86)
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