Research map / Learning theory and algorithms / Submodular and game algorithms
Individual-Based Stability in Hedonic Diversity Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the Bredereck et al. algorithm instead of Algorithm 1 | Individually stable outcomes in single-peaked HDGs · uSP, upSP, and symSP; equal red and blue class sizes | average social welfare | Mixed |
| Use IS-BRD instead of Algorithm 1 | Individually stable outcomes in single-peaked HDGs · upSP and symSP; equal red and blue class sizes | average social welfare | Helped |
| Use Algorithm 1 instead of the Bredereck et al. algorithm | Individually stable outcomes in single-peaked HDGs · uSP; some class proportions with n=50 | average social welfare | Helped |
| Use Algorithm 1 instead of the Bredereck et al. algorithm | Individually stable outcomes in single-peaked HDGs · All sampled preference distributions; equal class sizes | average coalition size | Helped |
| Use IS-BRD instead of Algorithm 1 or the Bredereck et al. algorithm | Individually stable outcomes in single-peaked HDGs · upSP and symSP; equal class sizes | average diversity | Hurt |
| Use any of the three compared algorithms | Individually stable outcomes in single-peaked HDGs · uSP; equal class sizes | average diversity | No clear effect |
| Use the Bredereck et al. algorithm instead of either alternative | Individually stable outcomes in single-peaked HDGs · n=50; varying red-agent fraction | average social welfare | Helped |
| Start IS-BRD from a uniformly random partition and choose an available deviation uniformly at random | IS-BRD on sampled single-peaked HDGs · Generated instances | iterations to convergence: O(n^2) | Helped |
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