NeurIPS 2026 accepted papers on Multi-agent systems and games
415 of the 6,080 papers accepted at NeurIPS 2026 (6.8%) are on Multi-agent systems and games, compared with 3.7% at NeurIPS 2025. They fall into 4 topics.
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Topics and papers
LLM agents · 312 papers
- Meta-Cognitive Memory Policy Optimization for Long-Horizon LLM Agents (7 citations)
- Securing AI Agents with Information-Flow Control (3 citations)
- SkillOpt: Executive Strategy for Self-Evolving Agent Skills (2 citations)
- General Agent Evaluation (1 citation)
- Learning Latency-Aware Orchestration for Multi-Agent Systems (1 citation)
- SENTINEL: A Multi-Level Formal Framework for Safety Evaluation of Foundation Model-based Embodied Agents (1 citation)
- SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks (1 citation)
- $\chi$-Bench: Can AI Agents Automate End-to-End, Long-Horizon, Policy-Rich Healthcare Workflows?
- A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks
- Adaptive Adversaries: A Multi-Turn, Multi-LLM Benchmark for LLM Agent Security
- Agent MechSuits : Mechanistic Subspace Safety Steering for Multi-Turn CLI Agents
- Agent Meltdowns: The Road to Hell Is Paved with Helpful Agents
and 300 more in the interactive map.
Human-AI and goal-conditioned · 50 papers
- AI Agents Push Humans Out of the Loop (1 citation)
- Attention Trajectories as a Diagnostic Axis for Deep Reinforcement Learning
- Can In-Context Learning Support Intrinsic Curiosity?
- Do Enterprise Systems Need Learned World Models? The Importance of Context to Infer Dynamics
- Emergence of Physical Intelligence via Controllable Information Production
- Grounding Driving VLA via Inverse Kinematics
- Imagine, Don't Narrate: The Generative Bottleneck in World Models of Interaction Dynamics
- JobBench: Aligning Agent Work With Human Will
- Latent Action Reparameterization for Efficient Agent Inference
- Learning to Drive in New Cities Without Human Demonstrations
- MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving
- Mecha-nudges for Machines
and 38 more in the interactive map.
Cooperative multi-agent RL · 30 papers
- COSAC: Counterfactual Credit Assignment in Sequential Cooperative Teams
- Decentralized Ranking Aggregation via Gossip: Convergence and Robustness
- Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems
- Generalized Intention Modeling in Multi-Agent Reinforcement Learning
- Heterogeneous Agent Collaborative Reinforcement Learning
- One Step is Enough: Multi-Agent Reinforcement Learning Based on One-Step Policy Optimization for Order Dispatch on Ride-Sharing Platforms
- PLATO: Pointer Learner for Agent and Task Openness
- Robust Instruction Compliance in Cooperative Multi-Agent Reinforcement Learning
- The Horizon Threshold in Cooperative Multi-Agent Reward-Free Exploration
- World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning
- A Separation Principle for Cooperative Multi-Agent Reinforcement Learning
- Adaptive Communication Range for Scalable Cooperative Multi-Agent Reinforcement Learning
and 18 more in the interactive map.
Games and equilibria · 23 papers
- A Unified Framework for Uniform-Price Resource Allocation Mechanisms
- Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games
- Differentiable Belief-based Opponent Shaping
- Domination-Avoiding Learning Agents Cannot Collude
- GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning
- Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics
- Learning to Recommend in Unknown Games
- Mitigating Retaliatory Algorithmic Collusion in Repeated Games
- NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games
- Optimizing Social Utility in Sequential Experiments
- Outbidding and Outbluffing Elite Humans: Mastering Liar’s Poker via Self-Play and Reinforcement Learning
- Playing Markov Games Without Observing Payoffs
and 11 more in the interactive map.
