ICLR 2023 accepted papers on Multi-agent systems and games
37 of the 1,575 papers accepted at ICLR 2023 (2.3%) are on Multi-agent systems and games, compared with 3.0% at ICLR 2022. They fall into 3 topics.
See ICLR 2023 in the interactive map
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Topics and papers
Human-AI and goal-conditioned · 17 papers
- Leveraging Future Relationship Reasoning for Vehicle Trajectory Prediction (18 citations)
- Emergence of Maps in the Memories of Blind Navigation Agents (17 citations)
- Transformers are Sample-Efficient World Models (12 citations)
- Human-level Atari 200x faster (6 citations)
- Computational Language Acquisition with Theory of Mind (5 citations)
- Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased (4 citations)
- Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective (2 citations)
- Neural Agents Struggle to Take Turns in Bidirectional Emergent Communication (1 citation)
- Evaluating Long-Term Memory in 3D Mazes
- Moving Forward by Moving Backward: Embedding Action Impact over Action Semantics
- Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences
- Adversarial Diversity in Hanabi
and 5 more in the interactive map.
Cooperative multi-agent RL · 12 papers
- More Centralized Training, Still Decentralized Execution: Multi-Agent Conditional Policy Factorization (5 citations)
- Order Matters: Agent-by-agent Policy Optimization (3 citations)
- Solving Continuous Control via Q-learning (3 citations)
- Stateful Active Facilitator: Coordination and Environmental Heterogeneity in Cooperative Multi-Agent Reinforcement Learning (1 citation)
- Cheap Talk Discovery and Utilization in Multi-Agent Reinforcement Learning
- Boosting Multiagent Reinforcement Learning via Permutation Invariant and Permutation Equivariant Networks
- Certifiably Robust Policy Learning against Adversarial Multi-Agent Communication
- Discovering Generalizable Multi-agent Coordination Skills from Multi-task Offline Data
- Generating Diverse Cooperative Agents by Learning Incompatible Policies
- GoBigger: A Scalable Platform for Cooperative-Competitive Multi-Agent Interactive Simulation
- MACTA: A Multi-agent Reinforcement Learning Approach for Cache Timing Attacks and Detection
- RPM: Generalizable Multi-Agent Policies for Multi-Agent Reinforcement Learning
Games and equilibria · 8 papers
- Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning (11 citations)
- MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning (3 citations)
- Scaling Laws for a Multi-Agent Reinforcement Learning Model (3 citations)
- Efficiently Computing Nash Equilibria in Adversarial Team Markov Games (2 citations)
- Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games (2 citations)
- Asynchronous Gradient Play in Zero-Sum Multi-agent Games
- Population-size-Aware Policy Optimization for Mean-Field Games
- Truthful Self-Play
