AAAI 2026 accepted papers on Bandits and online learning
31 of the 4,417 papers accepted at AAAI 2026 (0.7%) are on Bandits and online learning, compared with 0.9% at AAAI 2025. They fall into 4 topics.
See AAAI 2026 in the interactive map
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Topics and papers
Online convex optimization and games · 15 papers
- SACO: Sequence-Aware Constrained Optimization Framework for Coupon Distribution in E-commerce (1 citation)
- Bandit Learning in Housing Markets
- Budgeted Online Active Learning with Expert Advice and Episodic Priors
- Constrained Online Convex Optimization with Memory and Predictions
- Decentralized Online Convex Optimization with Unknown Feedback Delays
- Deep (Predictive) Discounted Counterfactual Regret Minimization
- Faster Game Solving via Asymmetry of Step Sizes
- Learning-Augmented Ski Rental with Discrete Distribution: A Bayesian Approach
- Minimum-Cost Network Flow with Dual Predictions
- Online Linear Regression with Paid Stochastic Features
- Ordinal Secretaries with Advice
- A Switching Framework for Online Interval Scheduling with Predictions
and 3 more in the interactive map.
Multi-armed bandits · 10 papers
- Provably Efficient Multi-Objective Bandit Algorithms Under Preference-Centric Customization (1 citation)
- Robust Decentralized Multi-armed Bandits: From Corruption-Resilience to Byzantine-Resilience (1 citation)
- Best Arm Identification with Biased Contexts
- Beyond the Lower Bound: Bridging Regret Minimization and Best Arm Identification in Lexicographic Bandits
- Constrained Best Arm Identification with Tests for Feasibility
- Fair Algorithms with Probing for Multi-Agent Multi-Armed Bandits
- GINO-Q: Learning an Asymptotically Optimal Index Policy for Restless Multi-armed Bandits
- Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing
- On the Robustness of Bandit Multiple Testing
- Quantum Lipschitz Bandits
