Research map / Multi-agent systems and games / Cooperative multi-agent RL
Blameworthiness in Multi-Agent Settings
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Lower the cost of changing one's vote from $2000 to $500 | Agent 2 under the group-blame apportionment method · Committee voting example | individual blameworthiness: ≈0.073 -> ≈0.120 | Helped |
| Make social pressure less effective, increasing each agent's yes-vote probability by n × 3% rather than n × 5% | Group blameworthiness method · Committee voting example | group blameworthiness: ≈0.390 -> ≈0.317 | Hurt |
| Increase the cost of social pressure from n × 100 to n × 150 | Group blameworthiness method · Committee voting example | group blameworthiness: ≈0.390 -> ≈0.361 | Hurt |
| Lower other agents' initial yes-vote probability from 60% to 40% | Group blameworthiness method · Committee voting example | group blameworthiness: ≈0.390 -> ≈0.560 | Helped |
| Vote yes rather than no | Agent 6 under the group-blame apportionment method · Committee voting example | individual blameworthiness: ≈0.073 -> ≈0.022 | Hurt |
| Vote yes rather than no | Group blameworthiness method · Committee voting example | group blameworthiness: ≈0.390 -> ≈0.157 | Hurt |
| Account for feasible collective coordination and its cost when assessing responsibility | Group blameworthiness method · Tragedy of the Commons | group blameworthiness | Helped |
| Use the Shapley value to apportion group blame among individuals | Individual blameworthiness derived from group blameworthiness · Multi-agent settings | axiom satisfaction | Helped |
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