Research map / Reinforcement learning / Policy gradient and actor-critic
ME: Modelling Ethical Values for Value Alignment
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Proposes "modelled-ethics" reward functions for RL value alignment, grounding rewards in established domain-specific mathematical models instead of hand-tuned values, and tests them in three 20x20 gridworld UAV scenarios (disaster, ecocentrism, healthcare).
Problem
Hand-programmed, manually tuned case-based reward functions for RL-based value alignment are inconsistent and depend on the programmer's arbitrary numeric choices and on the environment.
Approach
Replace hand-set numeric penalties with rewards computed from existing domain-specific mathematical models (disaster damage regression, Lotka-Volterra predator-prey dynamics, power-law survival rate), used with standard tabular Q-learning.
Key results
- Modelled-ethics agent gave higher total damage relieved than the average hand-programmed agent in 4/5 gridworlds in the disaster case.
- In ecology, the modelled-ethics agent caused zero wildlife population and dynamic change across all 5 gridworlds, with hand-programmed agents significantly worse (Kruskal-Wallis p < 0.05).
- In healthcare, the modelled-ethics agent had higher expected survival than the average hand-programmed agent, but never exceeded the best hand-programmed agent.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the modelled-ethics reward function instead of hand-programmed rewards | Q-learning agent · Disaster gridworlds | total damage relieved: 4/5 gridworlds | Mixed |
| Use the modelled-ethics reward function instead of hand-programmed rewards | Q-learning agent · Disaster gridworlds | average damage relieved per state: 3/5 gridworlds | Mixed |
| Use the modelled-ethics reward function instead of hand-programmed rewards | Q-learning agent · Ecology gridworlds | wildlife population change: 0; Kruskal-Wallis p-value < 0.05 | Helped |
| Use the modelled-ethics reward function instead of hand-programmed rewards | Q-learning agent · Ecology gridworlds | wildlife dynamic change: 0; Kruskal-Wallis p-value < 0.05 | Helped |
| Use the modelled-ethics reward function instead of hand-programmed rewards | Q-learning agent · Healthcare gridworlds | expected survival rate | Helped |
Surprising findings
- The best hand-programmed reward iteration sometimes outperformed the modelled-ethics agent in the disaster and healthcare cases.
- A simple hand-programmed reward (punishing every state spent) was as effective as the model-based reward in the simple healthcare task.
Limitations
- Experiments are limited to simple, small 20x20 gridworlds rather than real-world applications.
- Single programmer performed hand-tuning, which may introduce bias; approach requires careful model selection and terminal-state value setting.
- Modelled approach has limited generalization across diverse scenarios.
Experimental setup
Datasets: Bennitt et al. (2019) terrestrial mammal responses to UAVs Song and Park (2019) disaster damage formulas
Benchmarks: 5 custom 20x20 gridworlds per ethical scenario (disaster, ecology, healthcare)
Metrics: total damage relieved average damage relieved per state wildlife population change wildlife dynamic change expected survival rate of patient
Baselines: hand-programmed reward functions
Builds on: Q-learning Case-based reward functions Song and Park (2019) disaster damage prediction Lotka-Volterra predator-prey model Pourghaderi et al. (2022) survival rate model
Closest papers by meaning
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