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Leveraging RGB-D Data with Cross-Modal Context Mining for Glass Surface Detection
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Introduces RGB-D GSD, a 3,009-image RGB-D glass surface dataset, and a two-branch RGB-depth network with cross-modal context mining (CCM) and depth-missing aware attention (DAA) modules that outperforms RGB glass detectors.
Problem
Glass surfaces are visually ambiguous and transparent, so RGB-only glass surface detection fails on ambiguous boundaries and glass-like distractors; depth sensors return noisy or missing depth on glass, which is unexploited.
Approach
Use depth maps as a complementary cue: multi-scale cross-modal context mining over RGB and depth features, plus an attention module that explicitly uses the spatial locations of missing depth (depth-missing map) to localize glass.
Key results
- On RGB-D GSD the proposed model reaches IoU 0.742, F-beta 0.853, MAE 0.043 and BER 9.33, beating the best baseline GSDNet (IoU 0.714, BER 9.73).
- On GSD (RGB-only setting) the model reaches IoU 0.849 vs 0.836 for GSDNet and RFENet.
- Replacing the depth map with a grayscale image or an empty map at inference drops IoU to about 0.33-0.35, showing reliance on real depth.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed RGB-D method rather than the strongest baseline | RGB-D GSD glass surface detection · RGB-D GSD | IoU: 0.714 -> 0.742 | Helped |
| Use the proposed RGB-based method rather than the strongest baseline | GDD glass surface detection · GDD | Fβ: 0.932 -> 0.933 | Helped |
| Use the proposed RGB-based method rather than the strongest baseline | GSD glass surface detection · GSD | IoU: 0.836 -> 0.849 | Helped |
| Add CCM to the base model (ablation) | RGB-D GSD framework · RGB-D GSD | IoU: 0.703 -> 0.727 | Helped |
| Add DAA to the base model (ablation) | RGB-D GSD framework · RGB-D GSD | IoU: 0.703 -> 0.706 | Helped |
| Remove depth-related modules and use RGB only (ablation) | Ours · RGB-D GSD | IoU: 0.742 -> 0.686 | Hurt |
| Replace the depth map with grayscale input at inference (ablation) | Ours · RGB-D GSD | IoU: 0.742 -> 0.325 | Hurt |
| Replace the depth map with a black image at inference (ablation) | Ours · RGB-D GSD | IoU: 0.742 -> 0.352 | Hurt |
| Remove the depth-missing map input from DAA (ablation) | DAA · RGB-D GSD | IoU: 0.742 -> 0.733 | Hurt |
| Apply DAA only to RGB features instead of all three feature types (ablation) | DAA · RGB-D GSD | IoU: 0.742 -> 0.738 | Hurt |
| Apply DAA only to depth features instead of all three feature types (ablation) | DAA · RGB-D GSD | IoU: 0.742 -> 0.729 | Hurt |
| Apply DAA only to cross-modal features instead of all three feature types (ablation) | DAA · RGB-D GSD | IoU: 0.742 -> 0.739 | Hurt |
Surprising findings
- Replacing the depth input with a grayscale or black image at inference collapses performance (IoU ~0.33-0.35), far below the RGB-only variant (0.686).
Limitations
- Fails under low-light scenes.
- Fails with perfect glass transmission (no depth returned) or mirror reflections.
- Gains on GDD are relatively small because existing methods already perform well there.
Experimental setup
Datasets: RGB-D GSD GDD GSD SUN RGB-D 2D-3D-Semantics Matterport3D
Benchmarks: RGB-D GSD GDD GSD
Metrics: IoU F-beta MAE BER
Baselines: SPNet CLNet GDNet EBLNet GSDNet RFENet
Builds on: EBLNet GSDNet ResNeXt-101
Closest papers by meaning
- Exploiting Semantic Relations for Glass Surface Detection (NeurIPS 2022 · similarity 0.91)
- Rich Context Aggregation With Reflection Prior for Glass Surface Detection (CVPR 2021 · similarity 0.91)
- Multi-View Dynamic Reflection Prior for Video Glass Surface Detection (AAAI 2024 · similarity 0.87)
- Cross-Modal Distillation for 2D/3D Multi-Object Discovery from 2D Motion (CVPR 2025 · similarity 0.83)
- Beyond Virtual Points: Depth-Enhanced LiDAR-only 3D Object Detection with Semi-Supervised Learning (Student Abstract) (AAAI 2025 · similarity 0.82)
- Pre-training LiDAR-based 3D Object Detectors through Colorization (ICLR 2024 · similarity 0.82)
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