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Multi-View Dynamic Reflection Prior for Video Glass Surface Detection
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Proposes VGSD-Net, the first video glass surface detector, which uses multi-view dynamic reflection cues via location-aware and context-enhanced modules, and releases the VGSD-D video glass dataset (19,166 frames, 297 videos).
Problem
Glass surface detection in dynamic video scenes, where image-based methods fail and no video glass dataset exists.
Approach
Exploit reflections that change location and appearance as the camera moves: a Location-aware Reflection Extraction module uses masked deformable attention with a position map from the predicted glass mask, and a Context-enhanced Reflection Integration module fuses features across frames temporally and spatially with contrast-enhanced context and transformer blocks.
Key results
- VGSD-Net achieves IoU 0.802, accuracy 0.899, BER 9.54 and MAE 0.099 on VGSD-D, the best among 17 compared methods.
- Outperforms the best single-image glass detector GlassNet (IoU 0.762) by about 20.63% relative IoU per the paper's text.
- Ablation shows the reflection prior is key: removing the reflection loss raises BER from 9.54 to 12.04; the model runs at 15.04 FPS with 64.06M parameters.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use VGSD-Net with multi-view dynamic reflection cues | VGSD-Net · VGSD-D test | IoU: 0.765 -> 0.802 | Helped |
| add reflection cues to the encoder-and-mask-head baseline (ablation) | VGSD-Net · VGSD-D test | IoU: 0.734 -> 0.802 | Helped |
| use an explicit position map in masked deformable attention instead of implicit mask concatenation (ablation) | VGSD-Net LRE · VGSD-D test | IoU: 0.743 -> 0.802 | Helped |
| add LRE with explicit position-aware reflection extraction (ablation) | VGSD-Net · VGSD-D test | IoU: 0.751 -> 0.802 | Helped |
| add CFA to LRE (ablation) | VGSD-Net · VGSD-D test | IoU: 0.751 -> 0.774 | Helped |
| add TTB after LRE and CFA (ablation) | VGSD-Net · VGSD-D test | IoU: 0.774 -> 0.794 | Helped |
| add STB after LRE and CFA (ablation) | VGSD-Net · VGSD-D test | IoU: 0.774 -> 0.786 | Helped |
| use both TTB and STB after LRE and CFA (ablation) | VGSD-Net · VGSD-D test | IoU: 0.794 -> 0.802; 0.786 -> 0.802 | Helped |
| add intermediate mask supervision (ablation) | VGSD-Net · VGSD-D test | IoU: 0.781 -> 0.802 | Helped |
| add auxiliary reflection supervision (ablation) | VGSD-Net · VGSD-D test | IoU: 0.753 -> 0.802 | Helped |
| add the reflection-region penalty term Lpen (ablation) | VGSD-Net · VGSD-D test | IoU: 0.783 -> 0.802 | Helped |
Surprising findings
- SAM misclassifies objects behind glass as non-glass due to reflection and refraction, performing worse than the proposed method by a large margin.
Limitations
- Fails when temporal reflections are too weak across all frames, e.g., windows behind the main glass are classified as non-glass.
- Relies on reflection cues, so glass regions with little reflection are harder to detect.
Experimental setup
Datasets: VGSD-D DAVIS VOS
Benchmarks: VGSD-D
Metrics: IoU pixel accuracy BER MAE
Baselines: GateNet MINet ZoomNet UFO DeepLab Segformer SAM TVSD SC-Cor MirrorNet PMDNet VCNet
Builds on: deformable attention vision transformer masked deformable attention (Zhu et al. 2023)
Closest papers by meaning
- MVGD-Net: A Novel Motion-aware Video Glass Surface Detection Method (AAAI 2026 · similarity 0.94)
- Rich Context Aggregation With Reflection Prior for Glass Surface Detection (CVPR 2021 · similarity 0.91)
- Leveraging RGB-D Data with Cross-Modal Context Mining for Glass Surface Detection (AAAI 2025 · similarity 0.87)
- Effective Video Mirror Detection with Inconsistent Motion Cues (CVPR 2024 · similarity 0.84)
- Flash-Split: 2D Reflection Removal with Flash Cues and Latent Diffusion Separation (CVPR 2025 · similarity 0.83)
- ZOOM: Learning Video Mirror Detection with Extremely-Weak Supervision (AAAI 2024 · similarity 0.82)
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