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Learning to Manipulate Under Limited Information

AAAI 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Matching markets and welfare · 4 citations (OpenAlex)

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Trains over 100,000 MLPs of 26 sizes to learn profitable strategic voting under six types of limited polling information, measuring manipulability of eight voting methods across probability models.

Problem

Measuring how resistant preferential voting methods are to strategic manipulation when a single voter has only limited information about how others will vote.

Approach

Use the learnability of manipulation by MLPs of varying sizes, given limited information inputs (plurality scores, margin matrices, sincere winners, etc.), as a proxy for manipulation difficulty, and compare the average profitability achieved against an ideal full-information manipulator.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use sincere winners as limited informationMLP manipulator against IRV-PUT · Elections with 3–6 candidates and 5–21 votersprofitability relative to ideal manipulator: 30-40%Helped
Use majority-matrix informationMLP manipulators against all eight voting methods · Uniform utility and Mallows modelsprofitabilityHelped
Use margin-matrix rather than majority-matrix informationMLP manipulators · Uniform utility and Mallows modelsprofitabilityMixed
Use qualitative margin matrix rather than margin matrixMLP manipulators against Borda and Black's · Uniform utility and Mallows modelsprofitabilityNo clear effect
Use plurality ranking rather than plurality scoresMLP manipulator against Plurality · Plurality electionsprofitabilityNo clear effect
Use plurality scores as limited informationMLP manipulators against methods other than Plurality · 6-candidate electionsprofitabilityHurt
Train an MLP manipulatorBorda · Elections under limited informationprofitabilityHelped
Train an MLP manipulatorIRV-PUT · Elections under limited informationprofitabilityHurt
Train an MLP manipulatorMinimax and Split Cycle · Spatial 2D modelprofitabilityHurt
Train an MLP manipulatorNanson · Spatial 2D modelprofitabilityHurt
Increase the number of candidatesMLP-based manipulators · Elections with 3–6 candidatesprofitability relative to ideal manipulatorHurt
Use binary cross-entropy instead of mean-squared error for the loss (ablation)MLP manipulators under the uniform utility model · Uniform utility modelmanipulation performanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: simulated elections from uniform utility model Mallows model elections spatial 2D model elections

Benchmarks: simulated elections under three probability models

Metrics: average profitability normalized by utility range ratio of MLP profitability to ideal manipulator profitabilit

Baselines: ideal manipulator with full information

Builds on: Gibbard-Satterthwaite theorem relative utilitarianism Mallows model

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