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Interacted Object Grounding in Spatio-Temporal Human-Object Interactions
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Introduces GIO, a third-view spatio-temporal HOI benchmark with 1,098 interacted-object classes and 290K boxes, and a 4D question-answering framework (4D-QA) that selects SAM mask proposals using video, SlowFast, and reconstructed 4D human-object layout features.
Problem
Existing video HOI benchmarks provide few predefined object classes, which limits open-world interacted-object understanding; the paper targets localizing diverse, rare interacted objects in third-person videos given the human tracklet.
Approach
Reformulate interacted object localization as a multi-option question answering over SAM mask candidates, using 2D video features plus 3D human-scene layout features (SMPL humans, ZoeDepth scene, BPS encoding) processed by 2D and 3D transformer decoders, with a distance prior between humans and masks.
Key results
- 4D-QA reaches 23.38 mAP@0.5 and 29.71 mIoU_w on GIO, versus 17.53 mAP@0.5 and 20.41 mIoU_w for the best baseline Grounding DINO.
- Removing the 3D human-object feature drops 4D-QA to 22.67 mAP@0.5 and 28.76 mIoU_w.
- On VidHOI, GIO-pretrained 4D-QA reaches 25.35 mAP and 29.61 mIoU_w after 10-epoch finetuning, while Grounding DINO gets 15.87 mAP and 17.57 mIoU_w.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use 4D-QA instead of the strongest listed baseline, Grounding DINO | GIO interacted object grounding · GIO test | mAP@0.5: 17.53 -> 23.38 | Helped |
| Use 4D-QA instead of the strongest listed baseline, Grounding DINO | GIO interacted object grounding · GIO test | mIoU_w: 20.41 -> 29.71 | Helped |
| Finetune GIO-pretrained 4D-QA for 10 epochs | 4D-QA on VidHOI · VidHOI test | mAP: 14.23 -> 25.35 | Helped |
| Add the 3D feature (ablation) | 4D-QA · GIO test | mAP@0.5: 22.67 -> 23.38 | Helped |
| Use GIoU distance instead of L2 distance (ablation) | 4D-QA · GIO test | mAP@0.5: 22.34 -> 23.38 | Helped |
| Add human-object distance scoring (ablation) | 4D-QA · GIO test | mAP@0.5: 22.07 -> 23.38 | Helped |
| Replace the Grounding DINO interaction feature with Bert embedding (ablation) | 4D-QA · GIO test | mAP@0.5: 20.02 -> 23.38 | Hurt |
| Replace the Grounding DINO interaction feature with CLIP embedding (ablation) | 4D-QA · GIO test | mAP@0.5: 20.00 -> 23.38 | Hurt |
| Add the interaction/action feature (ablation) | 4D-QA · GIO test | mAP@0.5: 19.04 -> 23.38 | Helped |
| Use ground-truth rather than predicted human boxes, with action input retained (ablation) | 4D-QA · GIO test | mAP@0.5: 18.92 -> 23.38 | Helped |
| Use SAM-generated mask candidates instead of direct box regression (ablation) | 4D-QA · GIO test | mAP@0.5: 18.82 -> 23.38 | Helped |
Surprising findings
- Qwen-VL gets decent mIoU_w (20.28) but poor mAP, indicating it localizes approximate positions but not precise boxes.
- Grounding DINO slightly outperforms zero-shot 4D-QA on mAP on VidHOI because that dataset has only about 1.22 HOIs per frame.
Limitations
- Performance is sub-optimal for small objects, attributed to mismatch between annotations and SAM masks.
- The 3D component is limited by over-flat monocular depth estimates and imprecise human reconstruction.
- LLM-based grounding (Qwen-VL) performs relatively poorly on interactiveness reasoning.
Experimental setup
Datasets: AVA 2.2 VidHOI COCO
Benchmarks: GIO VidHOI
Metrics: mAP@0.5 mAP@0.6 mAP@0.7 mAP@0.8 mAP@0.9 weighted mIoU (mIoU_w)
Baselines: PViC Gaze Detic CG-STVG Grounding DINO Qwen-VL
Builds on: SAM SlowFast Grounding DINO DJ-RN PHALP
Closest papers by meaning
- ContextHOI: Spatial Context Learning for Human-Object Interaction Detection (AAAI 2025 · similarity 0.87)
- From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes (NeurIPS 2025 · similarity 0.86)
- BOP-ASK: Object-Interaction Reasoning for Vision-Language Models (CVPR 2026 · similarity 0.86)
- VideoGrounding-DINO: Towards Open-Vocabulary Spatio-Temporal Video Grounding (CVPR 2024 · similarity 0.86)
- Motion-Grounded Video Reasoning: Understanding and Perceiving Motion at Pixel Level (CVPR 2025 · similarity 0.86)
- Visual Diversity and Region-aware Prompt Learning for Zero-shot HOI Detection (NeurIPS 2025 · similarity 0.85)
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