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Interacted Object Grounding in Spatio-Temporal Human-Object Interactions

AAAI 2025 · Video › Video-language understanding · approach: Event and anomaly reasoning in video · 2 citations (OpenAlex)

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Introduces GIO, a third-view spatio-temporal HOI benchmark with 1,098 interacted-object classes and 290K boxes, and a 4D question-answering framework (4D-QA) that selects SAM mask proposals using video, SlowFast, and reconstructed 4D human-object layout features.

Problem

Existing video HOI benchmarks provide few predefined object classes, which limits open-world interacted-object understanding; the paper targets localizing diverse, rare interacted objects in third-person videos given the human tracklet.

Approach

Reformulate interacted object localization as a multi-option question answering over SAM mask candidates, using 2D video features plus 3D human-scene layout features (SMPL humans, ZoeDepth scene, BPS encoding) processed by 2D and 3D transformer decoders, with a distance prior between humans and masks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use 4D-QA instead of the strongest listed baseline, Grounding DINOGIO interacted object grounding · GIO testmAP@0.5: 17.53 -> 23.38Helped
Use 4D-QA instead of the strongest listed baseline, Grounding DINOGIO interacted object grounding · GIO testmIoU_w: 20.41 -> 29.71Helped
Finetune GIO-pretrained 4D-QA for 10 epochs4D-QA on VidHOI · VidHOI testmAP: 14.23 -> 25.35Helped
Add the 3D feature (ablation)4D-QA · GIO testmAP@0.5: 22.67 -> 23.38Helped
Use GIoU distance instead of L2 distance (ablation)4D-QA · GIO testmAP@0.5: 22.34 -> 23.38Helped
Add human-object distance scoring (ablation)4D-QA · GIO testmAP@0.5: 22.07 -> 23.38Helped
Replace the Grounding DINO interaction feature with Bert embedding (ablation)4D-QA · GIO testmAP@0.5: 20.02 -> 23.38Hurt
Replace the Grounding DINO interaction feature with CLIP embedding (ablation)4D-QA · GIO testmAP@0.5: 20.00 -> 23.38Hurt
Add the interaction/action feature (ablation)4D-QA · GIO testmAP@0.5: 19.04 -> 23.38Helped
Use ground-truth rather than predicted human boxes, with action input retained (ablation)4D-QA · GIO testmAP@0.5: 18.92 -> 23.38Helped
Use SAM-generated mask candidates instead of direct box regression (ablation)4D-QA · GIO testmAP@0.5: 18.82 -> 23.38Helped

Surprising findings

Limitations

Experimental setup

Datasets: AVA 2.2 VidHOI COCO

Benchmarks: GIO VidHOI

Metrics: mAP@0.5 mAP@0.6 mAP@0.7 mAP@0.8 mAP@0.9 weighted mIoU (mIoU_w)

Baselines: PViC Gaze Detic CG-STVG Grounding DINO Qwen-VL

Builds on: SAM SlowFast Grounding DINO DJ-RN PHALP

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