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Learning to Drive in New Cities Without Human Demonstrations

NeurIPS 2026 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Data-driven traffic simulation · 0 citations (OpenAlex)

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Adapts a Boston-trained driving policy to new cities (e.g., Singapore) via KL-regularized self-play MARL in a map-based GPUDrive simulator built from target-city maps and meta-information, with no target-city human demonstrations.

Problem

Adapting autonomous driving policies to new cities normally requires collecting costly human demonstrations in each target city, because road geometry, traffic rules, and interaction patterns shift across cities.

Approach

Construct a target-city simulator from the lane-level map and coarse meta-information (speed limits, traffic density), then adapt an imitation-learned source policy via self-play multi-agent PPO with a minimal success/collision/offroad reward, regularized by a reverse KL to the source prior.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: nuPlan

Benchmarks: nuPlan (Boston to Singapore, Singapore to Boston, Singapore to Pittsburgh)

Metrics: success rate WOSAC realism meta score collision rate offroad rate ADE

Baselines: Behavior cloning (source) Behavior cloning (target) RL from scratch (target) BC + RL (source) BC + RL (target) Random Constant velocity Expert oracle

Builds on: PPO IPPO GPUDrive WOSAC nuPlan

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