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WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

NeurIPS 2026 · 3D vision › 3D generation · approach: Generative indoor scene synthesis · 0 citations (OpenAlex)

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Converts monolithic Marble-generated 3DGS worlds into object-decomposed, collision-ready scenes using an agent-guided SAM3 segmentation, 3DGS object extraction, background inpainting, and SAM3D object regeneration with pose alignment.

Problem

Generated 3D worlds (e.g., Marble) are static, monolithic 3DGS assets whose objects cannot be individually selected, edited, or physically interacted with, limiting embodied simulation and content creation.

Approach

An agent-looped pipeline that discovers interactable objects with a VLM, segments them across views with SAM3, lifts masks to Gaussian subsets via soft-assignment inverse rendering, inpaints and re-lifts the background, and replaces noisy extracted objects with SAM3D-generated meshes aligned by ICP and differentiable rendering.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Marble-World-Model (MWM) dataset

Benchmarks: MWM MWM-easy MWM-hard

Metrics: Interactable Object Recall ReMOVE MANIQA MOS (1-5 Likert)

Baselines: Ours w/o Agent Gaussian Grouping Marble (original scenes)

Builds on: 3D Gaussian Splatting SA3D SAM3 SAM3D DiffuEraser Marble

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