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Action Scene Graphs for Long-Form Understanding of Egocentric Videos

CVPR 2024 · Video › Action recognition · approach: Action anticipation and latent actions · 18 citations (OpenAlex)

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Introduces Egocentric Action Scene Graphs (EASGs), a temporally evolving graph representation of camera-wearer actions, releases the Ego4D-EASG annotations, and shows a simple baseline plus LLM-based anticipation and summarization gains over verb-noun representations.

Problem

Existing egocentric video annotations (verb-noun labels, short-range boxes and states) lack a structured, long-form representation of how actions, interacted objects and their relationships unfold over time.

Approach

Represent egocentric actions as time-varying directed graphs whose nodes are the camera wearer, the action verb and grounded objects, with edges encoding direct-object, action and preposition relations, and extend Ego4D with manually annotated graphs collected via a multi-annotator pipeline with validation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use EASG rather than verb-noun sequences for T=20 action anticipationGPT3 text-davinci-003 · Action anticipation, T=20Verb Top-5 accuracy: +7.56Helped
Use EASG rather than verb-noun sequences for T=20 action anticipationGPT3 text-davinci-003 · Action anticipation, T=20Noun Top-5 accuracy: +2.41Helped
Use EASG rather than verb-noun sequences for T=20 action anticipationGPT3 text-davinci-003 · Action anticipation, T=20Action Top-5 accuracy: +4.26Helped
Use EASG rather than verb-noun sequences for activity summarizationGPT-3.5 Turbo · Activity summarizationCIDErHelped

Surprising findings

Limitations

Experimental setup

Datasets: Ego4D Ego4D-EASG

Benchmarks: Ego4D-EASG

Metrics: Recall@K top-k accuracy CIDEr ROUGE-1 ROUGE-2 ROUGE-L BLEU-1 BLEU-2 BLEU-3 BLEU-4

Baselines: Random Guess Verb-noun sequence representation

Builds on: Action Genome Ego4D SlowFast Faster R-CNN

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