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Mesh BDF: Barycentric Dominance Field for 3D Native Mesh Generation

NeurIPS 2026 · 3D vision › Face and shape · approach: Textured mesh generation · 0 citations (OpenAlex)

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Proposes the Barycentric Dominance Field (BDF), a scalar field on triangle meshes, and integrates it as a texture-like signal into the Trellis.2 sparse-voxel VAE and flow pipeline to generate native meshes that beat AR baselines on Toys4k.

Problem

Autoregressive native mesh generators are limited in face count, vertex resolution, texture support, and robustness to token errors, while diffusion models need fixed-length continuous representations of meshes.

Approach

Encode mesh connectivity as a continuous scalar field (max barycentric coordinate) stored on dual-contouring voxel edges, so a standard texture-style VAE and diffusion transformer can generate it; mesh topology is recovered by a BDF-guided flood-fill over the DC quad graph.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Texverse Toys4k

Benchmarks: Toys4k

Metrics: Chamfer Distance Hausdorff Distance Normal Consistency F-score

Baselines: MeshSilksong DeepMesh MeshRipple

Builds on: Trellis.2 FlexiCubes Dual Contouring AdamW

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