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Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

NeurIPS 2026 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views

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Urbex casts city-scale 3D grounding as agentic active search: a Qwen3-VL-4B VLM agent uses landmark query, zoom-in, and oblique-render tools over BEV views, trained with GRPO on CityRefer and evaluated zero-shot on STPLS3D-Refer.

Problem

City-scale 3D grounding is usually formulated as ranking precomputed candidate instances, which depends on proposal quality and scales poorly with the number of candidates in large outdoor scenes.

Approach

Expose a city-scale 3D scene as an interactive multi-view BEV environment with city-aware tools (landmark query, zoom-in, oblique rendering), so a VLM agent searches actively and commits a free-form box, trained with GRPO using smooth IoU/center-distance terminal rewards plus tool-level shaping.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: CityRefer SensatUrban OpenStreetMap STPLS3D

Benchmarks: CityRefer STPLS3D-Refer

Metrics: Hit@1 Hit@3 Hit@5 2D IoU 3D IoU point F1 inference time

Baselines: GPT-5.4 Qwen3.6-plus InstanceRefer EDA CityRefer CityAnchor

Builds on: GRPO CityRefer CityAnchor Qwen3-VL

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