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Controllable User Simulation

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Formalizes controllable user simulation as causal inference, shows post-hoc trajectory-label SFT induces look-ahead bias and variance explosion under policy shift ("controllability collapse"), and proposes a-priori, step-wise dynamic, and policy-conditioned training mitigations evaluated on WildChat and ConvApparel-V2.

Problem

Controllable user simulators for evaluating conversational agents are typically trained by SFT on post-hoc trajectory-level labels, which couple the control to the behavior policy's actions, yielding biased simulations and unstable counterfactual evaluation under new agent policies.

Approach

Frames controllable simulation as a causal/off-policy evaluation problem; shows that future-informed trajectory labels create look-ahead bias and geometric variance growth; proposes conditioning only on pre-interaction or step-wise observable controls (dynamic state z_t) and optionally conditioning on the target agent's policy.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: WildChat ConvApparel

Benchmarks: WildChat ConvApparel-V2

Metrics: turn count words per turn task unresolved rate iterative refinement rate persona match goal match embedding similarity Shannon entropy of adherence scores variance ratio of total user words

Baselines: Unconditioned SFT Prompted Simulator Rejection Sampling Trajectory-Conditioned SFT Cognitive Profile SFT Agent-Aware SFT

Builds on: off-policy evaluation return-conditioned offline RL trajectory-conditioned user simulation

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