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Research map / 3D vision / Depth and stereo

Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement

NeurIPS 2026 · 3D vision › Depth and stereo · approach: Foundation models for monocular geometry

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Proposes MoGe-3, which refines a MoGe-2 point map in 3D using self-guided sparse voxel convolutions (SSR) so that feature mixing follows 3D rather than image-plane proximity, improving fine-detail monocular point-map accuracy.

Problem

Monocular geometry estimators decode 3D geometry in a 2D parameterization, so features mix across depth discontinuities and over-smooth thin or elongated structures, causing 3D distortions even when 2D depth looks plausible.

Approach

Lift the coarse point map onto a sparse voxel shell in log-depth coordinates and iteratively predict log-depth residuals with a sparse 3D U-Net whose voxel neighborhoods follow 3D locality, injecting DINOv2 2D features at the bottleneck; the voxel shell is re-built from each refined prediction.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: 3D Ken Burns ApolloSynthetic EDEN GTA-SfM Hypersim IRS MatrixCity MidAir MVS-Synth Objaverse OmniWorld Structured3D

Benchmarks: Synth4K Spring NYUv2 KITTI ETH3D DIODE Sintel iBims-1 HAMMER

Metrics: Rel delta threshold accuracy boundary F1 latency (ms)

Baselines: Depth Pro UniDepth V2 Depth Anything 3 UniK3D Pixel-Perfect Depth InfiniDepth MoGe-2

Builds on: MoGe-2 DINOv2 MoGe sparse 3D U-Net

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