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Improved Sample Complexity for Markov Games via Variance-Aware Bandit Learning

NeurIPS 2026 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games

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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Improves the sample complexity bound for learning epsilon-approximate CCE in multi-player general-sum Markov games in the simulator setting using variance-aware bandit learning.

Problem

Sample complexity of learning an epsilon-approximate coarse correlated equilibrium in multi-player general-sum Markov games with a simulator; the prior best bound was H^4 S sum A_i / epsilon^2 (Li et al., 2022).

Approach

Applies variance-aware bandit learning techniques to Markov games to tighten the dependence on horizon and state/action sizes in the sample complexity for CCE. Only the abstract was available, so the specific technique is not detailed.

Key results

Limitations

Experimental setup

Metrics: sample complexity

Baselines: Li et al., 2022

Builds on: Li et al., 2022 (CCE sample complexity in Markov games)

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