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GTG: Generalizable Trajectory Generation Model for Urban Mobility

AAAI 2025 · Label-efficient and robust learning › Recognition and long-tail · approach: Dense features and foundation priors · 5 citations (OpenAlex)

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Proposes GTG, a cross-city trajectory generation model that combines Space Syntax road features, disentangled adversarial travel-cost prediction, and preference learning with shortest-path search to generate trajectories in cities without target trajectory data.

Problem

Trajectory generation models are data-driven and depend on a city's global road network, so they fail to transfer to new cities where no trajectory data is available.

Approach

Learn city-invariant road representations from Space Syntax topological features and disentangled adversarial domain adaptation to predict travel costs, then learn a preference combining observable and hidden costs and generate trajectories via shortest-path search on the target road network.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add travel cost prediction using observable and hidden costs (ablation)GTG · BJ → XADistance: 19.171 -> 4.039Helped
Add travel cost prediction using observable and hidden costs (ablation)GTG · CD → XADistance: 17.745 -> 4.375Helped
Add preference learning (ablation)GTG · BJ → XADistance: 4.356 -> 4.039Helped
Add preference learning (ablation)GTG · CD → XADistance: 4.641 -> 4.375Helped
Add Space Syntax features (ablation)GTG · BJ → XADistance: 3.685 -> 4.039Hurt
Add Space Syntax features (ablation)GTG · CD → XADistance: 5.261 -> 4.375Helped

Surprising findings

Limitations

Experimental setup

Datasets: BJ taxi GPS trajectories (Nov 2015) XA DiDi trajectories (Nov 2018) CD DiDi trajectories (Nov 2018) OpenStreetMap road networks

Benchmarks: BJ, XA, CD cross-city trajectory generation

Metrics: JSD on Distance JSD on Radius JSD on LocFreq Hausdorff DTW EDT EDR

Baselines: Random Walk Density-EPR Spatial-EPR TrajGen SeqGAN SVAE MoveSim TS-TrajGen DiffTraj VOLUNTEER

Builds on: GATv2 maximum entropy inverse reinforcement learning disentangled representation learning with adversarial domain adaptation METIS graph partitioning

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