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OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following
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Adapts a LoRA-tuned Qwen3-VL-4B into a unified multi-person gaze model with a JSON language branch, a heatmap branch over hidden states, and head-embedding token injection, reaching SOTA on gaze following, semantic gaze, and social gaze benchmarks.
Problem
Gaze following models are limited to spatial localization, process people sequentially, and lack semantic/social reasoning; off-the-shelf VLMs localize poorly because coordinates are generated as discrete text tokens.
Approach
A dual-branch VLM decoder: an autoregressive JSON language branch for in/out status and category, plus a gaze branch that fuses per-person hidden-state tokens with image tokens to produce high-resolution heatmaps supervised by MSE; head crops are encoded by a Gaze360-pretrained ResNet-18 and injected into placeholder token slots for all persons in one forward pass.
Key results
- On GazeFollow, OmniGF reaches 0.091 Avg Dist. and 0.040 Min Dist., versus 0.099 for the best prior Gaze-LLE (ViT-L) and 0.104 for Gaze-LLE (ViT-B).
- On VSGaze social gaze, F1 LAEO improves from 0.590 (MTGS) to 0.742 and AP SA from 0.576 to 0.787.
- Zero-shot Qwen3-VL produces 0.340 Avg Dist. on GazeFollow, while LoRA-tuned language-only branch reaches 0.114 and the full model 0.091.
Surprising findings
- Zero-shot Qwen3-VL text-coordinate localization is very poor (0.340 Avg Dist.), showing off-the-shelf VLMs are unsuitable for gaze localization without the heatmap branch.
- Training only the heatmap branch without fine-tuning the language branch is worse (0.167) than the language-only LoRA model (0.114).
Limitations
- Substantial memory and compute footprint from the VLM backbone compared with CNN-based models.
- Frame-by-frame processing without temporal modeling on video datasets.
- Localization degrades slightly in very crowded scenes (over 15 individuals) due to attention dilution.
Experimental setup
Datasets: GazeFollow VideoAttentionTarget ChildPlay GazeHOI VSGaze Gaze360 VideoCoAtt UCO-LAEO
Benchmarks: GazeFollow VideoAttentionTarget ChildPlay GazeHOI VSGaze
Metrics: Avg Dist. Min Dist. Dist. AP Accuracy@1 MultiAccuracy@1 GazeAcc F1 AP_SA
Baselines: Sharingan MTGS Gaze-LLE (ViT-B) Gaze-LLE (ViT-L) GazeVLM SemGaze Gupta Tafasca Chong
Builds on: Qwen3-VL Gaze-LLE Sharingan MTGS
Closest papers by meaning
- Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models (NeurIPS 2026 · similarity 0.93)
- MTGS: A Novel Framework for Multi-Person Temporal Gaze Following and Social Gaze Prediction (NeurIPS 2024 · similarity 0.90)
- Toward Semantic Gaze Target Detection (NeurIPS 2024 · similarity 0.89)
- Sharingan: A Transformer Architecture for Multi-Person Gaze Following (CVPR 2024 · similarity 0.88)
- OmniGaze: Reward-inspired Generalizable Gaze Estimation in the Wild (NeurIPS 2025 · similarity 0.88)
- ST-DiffEye: Diffusion-based Continuous Gaze Generation via Joint Scanpath-Trajectory Modeling (NeurIPS 2026 · similarity 0.87)
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