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Computer Use at the Edge of the Statistical Precipice

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Agentic benchmarks and orchestration · 0 citations (OpenAlex)

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Shows that a ~1MB blind replay script can match or beat frontier CUA agents on static benchmarks, proves replay success equals pass@k, and proposes PRISM design principles, the DigiWorld mobile benchmark, and a hierarchical bootstrap for CUA evaluation.

Problem

Existing computer-use agent (CUA) benchmarks use static, unverified environments and flawed evaluation metrics (pass@k, Wald intervals, i.i.d. aggregation), so they can be gamed by memorized action sequences and yield unreliable rankings.

Approach

A replay agent storing one successful trajectory per task achieves expected success equal to the source agent's pass@k on deterministic benchmarks; the paper pairs this diagnosis with PRISM environment design principles (privileged, realistic, integrity-checked, sandboxed, multifactorial) instantiated in a combinatorial mobile benchmark, plus Wilson intervals and a hierarchical bootstrap for aggre

Key results

Surprising findings

Limitations

Experimental setup

Benchmarks: DigiWorld OSWorld MobileWorld

Metrics: success rate pass@k confidence interval coverage expected regret mean absolute deviation

Baselines: OSWorld MobileWorld AndroidWorld Gemini 3 Flash Claude Sonnet 4.6

Builds on: pass@k rliable Wilson score interval

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