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Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners

NeurIPS 2026 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Compares frontier reasoning models (Qwen3.5 and DeepSeek V3.2/V4 families) with deep RL, EMPA and human learners on VGDL games, showing LRMs match human discovery behavior and predict fMRI BOLD an order of magnitude better than RL baselines.

Problem

Whether modern AI systems can learn and plan interactively in novel video games like humans, assessed jointly through behavior and concurrent brain activity during game learning.

Approach

Evaluates frontier LRMs in a multi-turn dialogue gameplay setup on VGDL games and uses their in-context hidden-state representations (extracted from passively observed human trajectories) to predict human fMRI BOLD, comparing against DDQN, EfficientZero, and EMPA.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: VGDL-fMRI dataset (Tomov et al.)

Benchmarks: VGDL-fMRI human gameplay and BOLD data

Metrics: log-space Earth Mover's Distance solve rate Pearson r encoding accuracy capability progression

Baselines: DDQN EfficientZeroV2 EMPA HRR random-initialization LRM

Builds on: Double DQN EfficientZeroV2 EMPA VGDL banded ridge encoding

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