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Non-Colliding Biometric Identities for Digital Entities: Geometry, Capacity, and Million-Scale Virtual Identity Provisioning

NeurIPS 2026 · Image generation › Editing and style transfer · approach: Diffusion face generation and editing · 0 citations (OpenAlex)

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Introduces Biometric Identity Provisioning (BIP): repulsion-based allocation of non-colliding virtual face identity embeddings against a real gallery, plus GapGen (InstantID fine-tuned with a curriculum) to realize them as 1024px faces, and the v-LFW benchmark.

Problem

Digital entities (AI agents, humanoid robots) need persistent biometric identities that do not collide with any enrolled real human face in a recognition system, while remaining inter-class separable and realizable as high-fidelity face images.

Approach

Treat virtual identity provisioning as a constrained packing problem on the real identity manifold: repulsion direction away from nearest real neighbors plus PCA-aware noise, with exact hard cosine checks against the gallery and among virtual identities; a gap-aware generator (GapGen) then realizes out-of-distribution embeddings via a real/virtual curriculum with round-trip identity loss.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Glint360K FFHQ LFW WebFace4M IJB-B AIFaceFairnessBench

Benchmarks: v-LFW LFW IJB-B

Metrics: non-collision rate inter-class separability FID round-trip pass rate verification accuracy FAR AUC

Baselines: DCFace Arc2Face Vec2Face CAS (real) DCFace+AdaFace

Builds on: InstantID ArcFace DCFace Vec2Face HyperFace

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