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BEAGLE: Behavior-Enforced Agent for Grounded Learner Emulation

NeurIPS 2026 · Multi-agent systems and games › LLM agents · approach: Agent data synthesis and behavior studies · 0 citations (OpenAlex)

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Proposes BEAGLE, a training-free neuro-symbolic framework that simulates novice programming students via a semi-Markov SRL controller, BKT with explicit flaw injection, and a Strategist/Executor LLM split, validated on physics coding tasks with a human Turing test.

Problem

LLM-based student simulators exhibit competency bias: they produce efficient, correct solutions rather than the iterative, error-prone struggle of novice learners, which limits their use for education research.

Approach

Combines symbolic control (semi-Markov metacognitive/cognitive dynamics fit to real logs, BKT with blocked knowledge components, observation filtering) with a decoupled Strategist/Executor LLM pipeline so the agent cannot silently correct its own intended errors.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Snyder corpus Cohn block-based study Python pilot study Bielefeld dataset DCU dataset traces

Benchmarks: Particle Simulator Bouncing Ball Inclined Plane Gradient Descent

Metrics: solve rate steps-to-solve KL divergence debug divergence nonlinearity error recurrence rate reaction lag realism score SDT d-prime classification accuracy

Baselines: Vanilla CoT Few-Shot SimStudent LLMSS CoderAgent

Builds on: SimStudent Bayesian Knowledge Tracing Self-Regulated Learning (Winne and Hadwin) CoderAgent LLM-SS

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