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Equilibria of the Colonel Blotto Games with Costs
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Shows that Colonel Blotto games with assignment and obtainment costs are strategically equivalent to zero-sum sunk-cost Blotto games with one extra battlefield, yielding polynomial-time Nash equilibrium computation via an LP.
Problem
Classic Colonel Blotto games assume fixed, use-it-or-lose-it budgets and ignore costs of obtaining and assigning resources; the non-zero-sum game with costs lacks known equilibrium computation methods.
Approach
Add an artificial battlefield that absorbs unused resources and encodes obtainment costs, and shift opponent costs into payoffs to make the game strategically equivalent to a zero-sum sunk-cost Blotto game with n+1 battlefields, so the BDDHS LP applies.
Key results
- Every Colonel Blotto game with costs is strategically equivalent to a sunk-cost Colonel Blotto game with one extra battlefield, so Nash equilibria are computable in polynomial time via an LP with Theta(D^2 n) constraints and variables.
- Experiments with linear obtainment costs show equilibrium resources obtained increase as unit cost decreases, consistent with a hypothesis on the structure of equilibrium resource counts.
- Running times were reported for two cost settings on an Apple M3 Pro machine using Gurobi.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| decrease the unit resource cost | Colonel Blotto game with linear costs · equilibrium | expected resources obtained | Helped |
Surprising findings
- When the inverse unit cost is an integer and resources are sufficiently large, the equilibrium number of resources is not unique, yielding a range of equilibrium resource amounts.
Limitations
- Results are for discrete two-player games with specific cost structures; the hypothesis on equilibrium resources is only supported by preliminary experiments.
- Experiments are limited to linear obtainment costs and squared assignment costs with fixed parameters.
Experimental setup
Metrics: equilibrium resources obtained by player equilibrium expenditure LP running time
Baselines: Roberson and Kvasov continuous model
Builds on: BDDHS linear program (Behnezhad et al.) Moulin and Vial strategic equivalence lemma Roberson and Kvasov continuous Blotto with costs
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