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ProRe: A Proactive Reward System for GUI Agents via Reasoner–Actor Collaboration

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning

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Proposes ProRe, a proactive reward system in which a general-purpose reasoner (Gemini-2.5-Pro) schedules state-probing tasks executed by domain-specific evaluator agents (V-Droid) that interact with the GUI, then judges success via chain-of-claims reasoning.

Problem

Rewarding GUI agents is hard: rule-based verifiers need costly hand-written checks, and trajectory-based LLM-as-a-judge has low accuracy due to incomplete state observability and lack of GUI domain knowledge.

Approach

Replace passive trajectory judging with proactive state probing: a general reasoner plans probing tasks, domain-specific evaluator agents actively navigate the environment to collect key states, and the reasoner compares policy and evaluator claims (confirming, contradicting, complementary) to output a binary reward; iterative and parallel probing add test-time scaling.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AndroidWorld AndroidLab MobileAgentBench OSWorld

Benchmarks: AndroidWorld AndroidLab MobileAgentBench OSWorld OSWorld-Chrome

Metrics: reward accuracy F1 success rate

Baselines: DigiRL DistRL WebRL Step-Critic M3A

Builds on: LLM-as-a-judge V-Droid

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