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OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: GUI agent memory and trajectories · 0 citations (OpenAlex)

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Proposes OmniActor, a generalist GUI and embodied agent built on Qwen2-VL that shares shallow-layer parameters and separates deep-layer experts (Layer-heterogeneity MoE) to exploit synergy and avoid conflict between GUI and robot data.

Problem

Training a single multimodal agent on both 2D GUI and 3D embodied data causes performance degradation due to conflicting action spaces, while the two share useful environment and instruction understanding.

Approach

Layer-heterogeneity MoE: shared attention/FFN in shallow layers (up to layer 8) where GUI and embodied parameter updates are similar, and separate attention/FFN experts plus output heads for deep layers, with a unified vocabulary-based action space (embodied actions discretized into reserved low-frequency tokens).

Key results

Surprising findings

Limitations

Experimental setup

Datasets: OS-Atlas UGround Aguvis Aria-UI LIBERO AndroidControl GUI-Odyssey

Benchmarks: LIBERO-90 AndroidControl-Low AndroidControl-High GUI Odyssey

Metrics: success rate

Baselines: Claude 3.5 GPT-4o Qwen2-VL-7B UI-TARS-7B SeeClick Aria-UI OS-Atlas-7B Aguvis-7B ScaleTrack-7B MUTEX Distill-D ACT

Builds on: Qwen2-VL Qwen2.5-VL Magma GEA Aguvis

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