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Discovering Options That Minimize Average Planning Time
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Proposes Average Options, an option discovery method that minimizes average shortest-path distance between all state pairs via k-medians with penalties (and a faster k-medians variant, Fast Average Options), with a worst-case (4α, 2) approximation guarantee on planning time.
Problem
Discovering temporally extended options (point options) that reduce expected value-iteration planning time averaged over all start-goal pairs in a multi-goal MDP setting.
Approach
Reduces option discovery in the multi-goal setting to the k-medians with penalties problem on an augmented graph, so that minimizing average graph distance (an upper bound on average VI iterations) yields a provable (4α, 2)-approximation; a faster k-medians variant trades the guarantee for run-time.
Key results
- Average Options achieves a worst-case (4α, 2)-approximation to the optimal option set, with α=5 for the k-MP subroutine used in experiments.
- On four discrete domains, Average Options consistently requires fewer VI iterations than Covering Options and Eigen Options; Fast Average Options tends to outperform them as environments grow larger.
- In continuous domains (Ant U-Maze, Fetch-Reach), Fast Average Options outperforms Covering Options and Eigen Options in mean planning time; Average Options gives a larger improvement but at higher computation cost.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Average Options instead of Covering Options or Eigen Options | Option discovery for discrete domains · 9x9 grid, Two-Rooms, Four-Rooms, Towers of Hanoi | average VI iterations to convergence | Helped |
| Use Fast Average Options instead of Covering Options or Eigen Options | Option discovery for discrete domains · Discrete domains | average VI iterations to convergence | Mixed |
| Use Fast Average Options instead of Covering Options or Eigen Options | Option discovery for continuous domains · Ant U-Maze and Fetch-Reach | average planning time | Helped |
| Replace the k-medians-with-penalties subroutine with k-medians (ablation) | Average Options · Ant U-Maze and Fetch-Reach | average planning time | Hurt |
Surprising findings
- Fast Average Options has variable performance on small discrete domains, though it generally outperforms baselines as environments grow.
Limitations
- Fast Average Options loses the worst-case approximation guarantee.
- Point options restrict initiation and termination to single states; continuous domains require ε-ball approximations.
- Theory assumes invertible-action deterministic MDPs for the main bound; stochastic extension relies on a symmetrized distance.
Experimental setup
Datasets: 9x9 grid Two-Rooms Four-Rooms Towers of Hanoi Ant U-Maze Fetch-Reach
Benchmarks: 9x9 grid Two-Rooms Four-Rooms Towers of Hanoi Ant U-Maze Fetch-Reach
Metrics: average number of value iteration steps to convergence mean planning time (random shooting actions sampled)
Baselines: Covering Options Eigen Options
Builds on: Meyerson and Tagiku (2009) k-median with penalties reduction Jinnai et al. 2019a (A-MIMO) Covering Options Eigen Options
Closest papers by meaning
- Finding Options that Minimize Planning Time (ICML 2019 · similarity 0.91)
- Efficient Planning in Large MDPs with Weak Linear Function Approximation (NeurIPS 2020 · similarity 0.86)
- Average-Reward Learning and Planning with Options (NeurIPS 2021 · similarity 0.86)
- Discovering Options for Exploration by Minimizing Cover Time (ICML 2019 · similarity 0.86)
- Planning and Learning in Average Risk-aware MDPs (NeurIPS 2025 · similarity 0.84)
- Learning General Parameterized Policies for Infinite Horizon Average Reward Constrained MDPs via Primal-Dual Policy Gradient Algorithm (NeurIPS 2024 · similarity 0.84)
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