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Learning Visually Grounded Domain Ontologies via Embodied Conversation and Explanation

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 0 citations (OpenAlex)

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Proposes an explanatory interactive learning framework where a neurosymbolic agent explains its wrong toy-truck predictions and a teacher's corrective feedback and generic part-whole rules refine both its ontology and visual recognition, improving data efficiency.

Problem

Fine-grained visual classification of novel toy-truck types when the learner starts with no domain ontology and a deficient part recognizer; existing neurosymbolic systems assume symbolic knowledge is fully encoded or batch-learned before deployment.

Approach

Agent answers why-questions with part-based sufficient-reason explanations; teacher corrections of wrong parts (deictic statements) and generic whole-part rules are used to update a visual exemplar base, a symbolic KB, and a factor-graph probabilistic reasoner online.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add generic part-whole rules and feedback correcting explanationsVis+Genr+Expl · single_4way, LQcumulative regretHelped
Add generic part-whole rules (ablation)Vis-Only · single_4way, LQcumulative regretHelped
Add feedback correcting explanations (ablation)Vis+Genr · single_4way, LQcumulative regretHelped
Add generic part-whole rules without explanation correction (ablation)Vis-Only · double_5way, LQcumulative regretHurt
Add feedback correcting explanations to generic part-whole rules (ablation)Vis+Genr · double_5way, LQcumulative regretHelped
Add generic part-whole rules (ablation)Vis-Only · double_5way, MQ and HQcumulative regretHelped
Add feedback correcting explanations (ablation)Vis+Genr · double_5way, LQcumulative regret: p=0.015Helped
Add feedback correcting explanations (ablation)Vis+Genr · double_5way, MQcumulative regret: p=0.005Helped
Add feedback correcting explanations (ablation)Vis+Genr · double_5way, HQcumulative regret: p=0.187No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: simulated Unity toy truck scenes

Benchmarks: single_4way double_5way

Metrics: cumulative regret classification accuracy

Baselines: Vis-Only Vis+Genr

Builds on: interactive task learning neurosymbolic architecture CAIPI Matcher DINOv2

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